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/**
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* Copyright (c) 2025 Bytedance Ltd. and/or its affiliates
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* SPDX-License-Identifier: MIT
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*/
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.background2-canvas {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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z-index: -1;
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}
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/* Ensure smooth rendering */
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.background2-canvas {
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image-rendering: -webkit-optimize-contrast;
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image-rendering: -moz-crisp-edges;
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image-rendering: crisp-edges;
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image-rendering: pixelated;
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}
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/* Dark mode specific adjustments */
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[data-theme='dark'] .background2-canvas {
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opacity: 0.9;
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}
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/* Light mode specific adjustments */
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[data-theme='light'] .background2-canvas {
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opacity: 0.8;
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}
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/* Animation performance optimization */
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.background2-canvas {
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will-change: transform;
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transform: translateZ(0);
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backface-visibility: hidden;
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}
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+604
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/**
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* Copyright (c) 2025 Bytedance Ltd. and/or its affiliates
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* SPDX-License-Identifier: MIT
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*/
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import { useEffect, useRef, useState, useCallback, useMemo } from 'react';
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import { useDark } from '@rspress/core/runtime';
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import './index.css';
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// Performance configuration based on device capabilities
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interface PerformanceConfig {
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enabled: boolean;
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meteorCount: number;
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maxFlameTrails: number;
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trailLength: number;
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animationQuality: 'high' | 'medium' | 'low';
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frameSkip: number;
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}
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// Performance detection utilities
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const detectPerformance = (): PerformanceConfig => {
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// Check for reduced motion preference
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if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) {
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return {
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enabled: false,
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meteorCount: 0,
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maxFlameTrails: 0,
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trailLength: 0,
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animationQuality: 'low',
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frameSkip: 0,
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};
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}
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// Basic device capability detection
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const canvas = document.createElement('canvas');
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const ctx = canvas.getContext('2d');
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if (!ctx) {
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return {
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enabled: false,
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meteorCount: 0,
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maxFlameTrails: 0,
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trailLength: 0,
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animationQuality: 'low',
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frameSkip: 0,
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};
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}
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// Check hardware concurrency (CPU cores)
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const cores = navigator.hardwareConcurrency || 2;
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// Check memory (if available)
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const memory = (navigator as any).deviceMemory || 4;
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// Check if mobile device
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const isMobile = /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(
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navigator.userAgent
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);
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// Performance scoring
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let score = 0;
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score += cores >= 4 ? 2 : cores >= 2 ? 1 : 0;
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score += memory >= 8 ? 2 : memory >= 4 ? 1 : 0;
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score += isMobile ? -1 : 1;
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// Configure based on performance score
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if (score >= 4) {
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// High performance
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return {
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enabled: true,
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meteorCount: 12,
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maxFlameTrails: 15,
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trailLength: 20,
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animationQuality: 'high',
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frameSkip: 1,
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};
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} else if (score >= 2) {
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// Medium performance
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return {
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enabled: true,
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meteorCount: 8,
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maxFlameTrails: 8,
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trailLength: 12,
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animationQuality: 'medium',
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frameSkip: 2,
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};
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} else {
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// Low performance - disable
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return {
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enabled: false,
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meteorCount: 0,
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maxFlameTrails: 0,
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trailLength: 0,
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animationQuality: 'low',
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frameSkip: 0,
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};
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}
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};
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// Trail particle interface for flame effect
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interface TrailParticle {
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x: number;
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y: number;
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vx: number;
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vy: number;
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size: number;
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tick: number;
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life: number;
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alpha: number;
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color: string;
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}
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// Meteor particle interface definition
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interface MeteorParticle {
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x: number;
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y: number;
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vx: number;
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vy: number;
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radius: number;
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color: string;
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alpha: number;
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trail: Array<{ x: number; y: number; alpha: number }>;
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trailLength: number;
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speed: number;
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angle: number;
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// New flame trail system
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flameTrails: TrailParticle[];
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maxFlameTrails: number;
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}
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// Configuration options for flame effects
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const flameOptions = {
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trailSizeBaseMultiplier: 0.6,
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trailSizeAddedMultiplier: 0.3,
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trailSizeSpeedMultiplier: 0.15,
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trailAddedBaseRadiant: -0.8,
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trailAddedAddedRadiant: 3,
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trailBaseLifeSpan: 25,
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trailAddedLifeSpan: 20,
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trailGenerationChance: 0.3,
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};
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// Trail class for managing individual flame particles
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class Trail {
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private particle: TrailParticle;
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private parentMeteor: MeteorParticle;
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constructor(parent: MeteorParticle) {
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this.parentMeteor = parent;
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this.particle = this.createTrailParticle();
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}
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// Create a new trail particle based on parent meteor
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private createTrailParticle = (): TrailParticle => {
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const baseSize =
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this.parentMeteor.radius *
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(flameOptions.trailSizeBaseMultiplier +
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flameOptions.trailSizeAddedMultiplier * Math.random());
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const radiantOffset =
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flameOptions.trailAddedBaseRadiant + flameOptions.trailAddedAddedRadiant * Math.random();
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const trailAngle = this.parentMeteor.angle + radiantOffset;
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const speed = baseSize * flameOptions.trailSizeSpeedMultiplier;
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return {
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x: this.parentMeteor.x + (Math.random() - 0.5) * this.parentMeteor.radius,
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y: this.parentMeteor.y + (Math.random() - 0.5) * this.parentMeteor.radius,
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vx: speed * Math.cos(trailAngle),
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vy: speed * Math.sin(trailAngle),
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size: baseSize,
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tick: 0,
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life: Math.floor(
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flameOptions.trailBaseLifeSpan + flameOptions.trailAddedLifeSpan * Math.random()
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),
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alpha: 0.8 + Math.random() * 0.2,
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color: this.parentMeteor.color,
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};
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};
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// Update trail particle position and lifecycle
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public step = (): boolean => {
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this.particle.tick++;
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// Check if trail particle should be removed
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if (this.particle.tick > this.particle.life) {
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return false; // Signal for removal
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}
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// Update position
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this.particle.x += this.particle.vx;
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this.particle.y += this.particle.vy;
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// Apply slight deceleration for more realistic flame behavior
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this.particle.vx *= 0.98;
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this.particle.vy *= 0.98;
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return true; // Continue existing
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};
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// Render the trail particle
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public draw = (ctx: CanvasRenderingContext2D): void => {
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const lifeRatio = 1 - this.particle.tick / this.particle.life;
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const currentSize = this.particle.size * lifeRatio;
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const currentAlpha = this.particle.alpha * lifeRatio;
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if (currentSize <= 0 || currentAlpha <= 0) return;
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const alphaHex = Math.floor(currentAlpha * 255)
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.toString(16)
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.padStart(2, '0');
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// Draw flame particle with gradient
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const gradient = ctx.createRadialGradient(
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this.particle.x,
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this.particle.y,
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0,
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this.particle.x,
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this.particle.y,
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currentSize * 2
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);
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gradient.addColorStop(0, this.particle.color + 'FF');
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gradient.addColorStop(0.4, this.particle.color + alphaHex);
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gradient.addColorStop(0.8, this.particle.color + '33');
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gradient.addColorStop(1, this.particle.color + '00');
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ctx.beginPath();
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ctx.arc(this.particle.x, this.particle.y, currentSize, 0, Math.PI * 2);
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ctx.fillStyle = gradient;
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ctx.fill();
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// Add glow effect
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ctx.shadowColor = this.particle.color;
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ctx.shadowBlur = currentSize * 2;
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ctx.fill();
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ctx.shadowBlur = 0;
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};
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}
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// Background2 component - Circular meteor with enhanced flame trailing effect
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export const Background: React.FC = () => {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const animationRef = useRef<number>(0);
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const meteorsRef = useRef<MeteorParticle[]>([]);
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const mouseRef = useRef<{ x: number; y: number }>({ x: 0, y: 0 });
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const frameCountRef = useRef<number>(0);
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const [dimensions, setDimensions] = useState({ width: 0, height: 0 });
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const isDark = useDark();
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// Performance configuration - memoized to avoid recalculation
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const performanceConfig = useMemo(() => detectPerformance(), []);
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// Early return if animation is disabled
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if (!performanceConfig.enabled) {
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return null;
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}
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// Color configuration - adjusted based on theme mode
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const lightColors = ['#4062A7', '#5482BE', '#5ABAC2', '#86C8C5'];
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const darkColors = ['#6B8CFF', '#8DA9FF', '#7FDBDA', '#A8EDEA'];
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const colors = isDark ? darkColors : lightColors;
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// Initialize meteor particles with flame trail system - optimized based on performance
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const initMeteors = useCallback((): void => {
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meteorsRef.current = [];
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for (let i = 0; i < performanceConfig.meteorCount; i++) {
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const angle = Math.PI * 0.25; // Fixed 45 degrees (down-right)
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const radius = Math.random() * 1.2 + 1.8; // Slightly larger meteors for better flame effect
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const speed = (radius - 1.8) * 3.0 + 2.0; // Adjusted speed range
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const trailLength = Math.floor(
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Math.random() * (performanceConfig.trailLength * 0.5) + performanceConfig.trailLength * 0.5
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);
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meteorsRef.current.push({
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x: Math.random() * dimensions.width,
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y: Math.random() * dimensions.height,
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vx: Math.cos(angle) * speed,
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vy: Math.sin(angle) * speed,
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radius,
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color: colors[Math.floor(Math.random() * colors.length)],
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alpha: Math.random() * 0.3 + 0.7,
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trail: [],
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trailLength,
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speed,
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angle,
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// Initialize flame trail system with performance-based limits
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flameTrails: [],
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maxFlameTrails: Math.floor(
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radius * performanceConfig.maxFlameTrails * 0.5 + performanceConfig.maxFlameTrails * 0.3
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),
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});
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}
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}, [performanceConfig, dimensions.width, dimensions.height, colors]);
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// Update meteor trail (original trail system) - optimized
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const updateTrail = useCallback(
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(meteor: MeteorParticle): void => {
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meteor.trail.unshift({
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x: meteor.x,
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y: meteor.y,
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alpha: meteor.alpha,
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});
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if (meteor.trail.length > meteor.trailLength) {
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meteor.trail.pop();
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}
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// Only update alpha for visible trail points in high quality mode
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if (performanceConfig.animationQuality === 'high') {
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meteor.trail.forEach((point, index) => {
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point.alpha = meteor.alpha * (1 - index / meteor.trailLength);
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});
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}
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},
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[performanceConfig.animationQuality]
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);
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// Update flame trails system - optimized
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const updateFlameTrails = useCallback(
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(meteor: MeteorParticle): void => {
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// Reduce flame trail generation based on performance config
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const generationChance =
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performanceConfig.animationQuality === 'high'
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? flameOptions.trailGenerationChance
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: performanceConfig.animationQuality === 'medium'
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? flameOptions.trailGenerationChance * 0.7
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: flameOptions.trailGenerationChance * 0.4;
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// Generate new flame trail particles
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if (meteor.flameTrails.length < meteor.maxFlameTrails && Math.random() < generationChance) {
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const trail = new Trail(meteor);
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meteor.flameTrails.push(trail as any); // Type assertion for compatibility
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}
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// Update existing flame trails and remove expired ones
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meteor.flameTrails = meteor.flameTrails.filter((trail: any) => trail.step && trail.step());
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},
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[performanceConfig.animationQuality]
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);
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// Draw meteor with enhanced flame trailing effect - optimized
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const drawMeteor = useCallback(
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(ctx: CanvasRenderingContext2D, meteor: MeteorParticle): void => {
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// Draw flame trails first (behind the meteor) - skip in low quality mode
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if (performanceConfig.animationQuality !== 'low') {
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meteor.flameTrails.forEach((trail: any) => {
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if (trail.draw) {
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trail.draw(ctx);
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}
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});
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}
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// Draw original trail system with reduced complexity for lower quality
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const trailStep =
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performanceConfig.animationQuality === 'high'
|
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? 1
|
||||
: performanceConfig.animationQuality === 'medium'
|
||||
? 2
|
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: 3;
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for (let i = 0; i < meteor.trail.length; i += trailStep) {
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const point = meteor.trail[i];
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const trailRadius = meteor.radius * (1 - i / meteor.trail.length) * 0.8;
|
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const alpha =
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performanceConfig.animationQuality === 'high'
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||||
? point.alpha
|
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: meteor.alpha * (1 - i / meteor.trail.length);
|
||||
|
||||
const alphaHex = Math.floor(alpha * 255)
|
||||
.toString(16)
|
||||
.padStart(2, '0');
|
||||
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||||
ctx.beginPath();
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||||
ctx.arc(point.x, point.y, trailRadius, 0, Math.PI * 2);
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||||
ctx.fillStyle = meteor.color + alphaHex;
|
||||
ctx.fill();
|
||||
|
||||
// Reduce shadow effects for better performance
|
||||
if (performanceConfig.animationQuality === 'high') {
|
||||
ctx.shadowColor = meteor.color;
|
||||
ctx.shadowBlur = trailRadius * 2 + meteor.radius;
|
||||
ctx.fill();
|
||||
ctx.shadowBlur = 0;
|
||||
}
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||||
}
|
||||
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||||
// Draw main meteor body
|
||||
ctx.beginPath();
|
||||
ctx.arc(meteor.x, meteor.y, meteor.radius, 0, Math.PI * 2);
|
||||
|
||||
// Simplified gradient for lower quality modes
|
||||
if (performanceConfig.animationQuality === 'high') {
|
||||
const gradient = ctx.createRadialGradient(
|
||||
meteor.x,
|
||||
meteor.y,
|
||||
0,
|
||||
meteor.x,
|
||||
meteor.y,
|
||||
meteor.radius * 2.5
|
||||
);
|
||||
gradient.addColorStop(0, meteor.color + 'FF');
|
||||
gradient.addColorStop(0.5, meteor.color + 'DD');
|
||||
gradient.addColorStop(0.8, meteor.color + '77');
|
||||
gradient.addColorStop(1, meteor.color + '00');
|
||||
ctx.fillStyle = gradient;
|
||||
} else {
|
||||
ctx.fillStyle = meteor.color + 'DD';
|
||||
}
|
||||
|
||||
ctx.fill();
|
||||
|
||||
// Add bright core
|
||||
ctx.beginPath();
|
||||
ctx.arc(meteor.x, meteor.y, meteor.radius * 0.7, 0, Math.PI * 2);
|
||||
ctx.fillStyle = meteor.color + 'FF';
|
||||
ctx.fill();
|
||||
|
||||
// Enhanced outer glow - only in high quality mode
|
||||
if (performanceConfig.animationQuality === 'high') {
|
||||
ctx.shadowColor = meteor.color;
|
||||
ctx.shadowBlur = meteor.radius * 5 + 3;
|
||||
ctx.fill();
|
||||
ctx.shadowBlur = 0;
|
||||
}
|
||||
},
|
||||
[performanceConfig.animationQuality]
|
||||
);
|
||||
|
||||
// Update meteor position and behavior
|
||||
const updateMeteor = (meteor: MeteorParticle): void => {
|
||||
// Mouse interaction - meteors are slightly attracted to mouse
|
||||
const dx = mouseRef.current.x - meteor.x;
|
||||
const dy = mouseRef.current.y - meteor.y;
|
||||
const distance = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
if (distance < 120) {
|
||||
const force = ((120 - distance) / 120) * 0.008; // Slightly reduced force for stability
|
||||
const angle = Math.atan2(dy, dx);
|
||||
meteor.vx += Math.cos(angle) * force;
|
||||
meteor.vy += Math.sin(angle) * force;
|
||||
}
|
||||
|
||||
// Update both trail systems before moving
|
||||
updateTrail(meteor);
|
||||
updateFlameTrails(meteor);
|
||||
|
||||
// Update position
|
||||
meteor.x += meteor.vx;
|
||||
meteor.y += meteor.vy;
|
||||
|
||||
// Boundary wrapping with smooth transition
|
||||
if (meteor.x > dimensions.width + meteor.radius * 3) {
|
||||
meteor.x = -meteor.radius * 3;
|
||||
meteor.trail = []; // Clear trail when wrapping
|
||||
meteor.flameTrails = []; // Clear flame trails when wrapping
|
||||
}
|
||||
if (meteor.x < -meteor.radius * 3) {
|
||||
meteor.x = dimensions.width + meteor.radius * 3;
|
||||
meteor.trail = [];
|
||||
meteor.flameTrails = [];
|
||||
}
|
||||
if (meteor.y > dimensions.height + meteor.radius * 3) {
|
||||
meteor.y = -meteor.radius * 3;
|
||||
meteor.trail = [];
|
||||
meteor.flameTrails = [];
|
||||
}
|
||||
if (meteor.y < -meteor.radius * 3) {
|
||||
meteor.y = dimensions.height + meteor.radius * 3;
|
||||
meteor.trail = [];
|
||||
meteor.flameTrails = [];
|
||||
}
|
||||
|
||||
// Maintain consistent direction - gently guide back to base direction
|
||||
const baseAngle = Math.PI * 0.25; // 45 degrees
|
||||
|
||||
// Gradually adjust direction
|
||||
meteor.vx += Math.cos(baseAngle) * 0.003;
|
||||
meteor.vy += Math.sin(baseAngle) * 0.003;
|
||||
|
||||
// Apply slight damping to prevent excessive speed
|
||||
meteor.vx *= 0.999;
|
||||
meteor.vy *= 0.999;
|
||||
|
||||
// Maintain minimum speed to keep meteors moving
|
||||
const currentSpeed = Math.sqrt(meteor.vx * meteor.vx + meteor.vy * meteor.vy);
|
||||
if (currentSpeed < 0.5) {
|
||||
meteor.vx = Math.cos(baseAngle) * 0.8;
|
||||
meteor.vy = Math.sin(baseAngle) * 0.8;
|
||||
}
|
||||
|
||||
// Update meteor angle for flame trail generation
|
||||
meteor.angle = Math.atan2(meteor.vy, meteor.vx);
|
||||
};
|
||||
|
||||
// Animation loop - optimized with frame skipping
|
||||
const animate = useCallback((): void => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas) return;
|
||||
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) return;
|
||||
|
||||
// Frame skipping for performance optimization
|
||||
frameCountRef.current++;
|
||||
if (frameCountRef.current % performanceConfig.frameSkip !== 0) {
|
||||
animationRef.current = requestAnimationFrame(animate);
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear canvas completely to avoid permanent trails
|
||||
ctx.clearRect(0, 0, dimensions.width, dimensions.height);
|
||||
|
||||
// Add subtle background with very low opacity for better flame visibility
|
||||
// Skip background overlay in low quality mode
|
||||
if (performanceConfig.animationQuality !== 'low') {
|
||||
const bgColor = isDark ? 'rgba(13, 17, 23, 0.015)' : 'rgba(237, 243, 248, 0.015)';
|
||||
ctx.fillStyle = bgColor;
|
||||
ctx.fillRect(0, 0, dimensions.width, dimensions.height);
|
||||
}
|
||||
|
||||
// Update and draw meteors
|
||||
meteorsRef.current.forEach((meteor) => {
|
||||
updateMeteor(meteor);
|
||||
drawMeteor(ctx, meteor);
|
||||
});
|
||||
|
||||
animationRef.current = requestAnimationFrame(animate);
|
||||
}, [performanceConfig, dimensions, isDark, updateMeteor, drawMeteor]);
|
||||
|
||||
// Handle window resize - optimized
|
||||
useEffect(() => {
|
||||
const handleResize = (): void => {
|
||||
setDimensions({
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
});
|
||||
};
|
||||
|
||||
handleResize();
|
||||
window.addEventListener('resize', handleResize);
|
||||
return () => window.removeEventListener('resize', handleResize);
|
||||
}, []);
|
||||
|
||||
// Handle mouse movement - optimized with throttling
|
||||
useEffect(() => {
|
||||
let throttleTimer: NodeJS.Timeout | null = null;
|
||||
|
||||
const handleMouseMove = (e: MouseEvent): void => {
|
||||
if (throttleTimer) return;
|
||||
|
||||
throttleTimer = setTimeout(
|
||||
() => {
|
||||
mouseRef.current = { x: e.clientX, y: e.clientY };
|
||||
throttleTimer = null;
|
||||
},
|
||||
performanceConfig.animationQuality === 'high'
|
||||
? 16
|
||||
: performanceConfig.animationQuality === 'medium'
|
||||
? 32
|
||||
: 64
|
||||
);
|
||||
};
|
||||
|
||||
window.addEventListener('mousemove', handleMouseMove);
|
||||
return () => {
|
||||
window.removeEventListener('mousemove', handleMouseMove);
|
||||
if (throttleTimer) {
|
||||
clearTimeout(throttleTimer);
|
||||
}
|
||||
};
|
||||
}, [performanceConfig.animationQuality]);
|
||||
|
||||
// Initialize and start animation - optimized
|
||||
useEffect(() => {
|
||||
if (dimensions.width === 0 || dimensions.height === 0) return;
|
||||
|
||||
initMeteors();
|
||||
animate();
|
||||
|
||||
return () => {
|
||||
if (animationRef.current) {
|
||||
cancelAnimationFrame(animationRef.current);
|
||||
}
|
||||
};
|
||||
}, [dimensions, isDark, initMeteors, animate]);
|
||||
|
||||
return (
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
width={dimensions.width}
|
||||
height={dimensions.height}
|
||||
className="background2-canvas"
|
||||
style={{
|
||||
position: 'absolute',
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
pointerEvents: 'none',
|
||||
zIndex: -1,
|
||||
}}
|
||||
/>
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user