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chore: import upstream snapshot with attribution
2026-07-13 12:31:13 +08:00

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Go
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package ui
import "strings"
// renderWave draws a Braille-character oscilloscope waveform from raw audio samples.
// Each Braille character covers a 2×4 dot grid, giving smooth sub-cell resolution.
func (v *Visualizer) renderWave() string {
height := v.Rows
charCols := PanelWidth
dotRows := height * 4
dotCols := charCols * 2
samples := v.waveBuf
n := len(samples)
// Downsample audio to one y-position per horizontal dot column.
if cap(v.waveYBuf) >= dotCols {
v.waveYBuf = v.waveYBuf[:dotCols]
} else {
v.waveYBuf = make([]int, dotCols)
}
ypos := v.waveYBuf
for x := range dotCols {
var sample float64
if n > 0 {
idx := x * n / dotCols
if idx >= n {
idx = n - 1
}
sample = samples[idx]
}
// Map sample [-1, 1] to dot row [0, dotRows-1]; center is dotRows/2.
y := int((1.0 - sample) * float64(dotRows-1) / 2.0)
ypos[x] = max(0, min(dotRows-1, y))
}
lines := make([]string, height)
for row := range height {
var content strings.Builder
dotRowStart := row * 4
for ch := range charCols {
var braille rune = '\u2800'
dotColStart := ch * 2
for dc := range 2 {
x := dotColStart + dc
y := ypos[x]
// Connect to previous point so the waveform is continuous.
prevY := y
if x > 0 {
prevY = ypos[x-1]
}
yMin := min(y, prevY)
yMax := max(y, prevY)
for dr := range 4 {
dotY := dotRowStart + dr
if dotY >= yMin && dotY <= yMax {
braille |= brailleBit[dr][dc]
}
}
}
content.WriteRune(braille)
}
lines[row] = specWrap(float64(height-1-row)/float64(height), content.String())
}
return strings.Join(lines, "\n")
}