//===----------------------------------------------------------------------===// // Copyright © 2025-2026 Apple Inc. and the Containerization project authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //===----------------------------------------------------------------------===// import Logging /// `AsyncLock` provides a familiar locking API, with the main benefit being that it /// is safe to call async methods while holding the lock. This is primarily used in spots /// where an actor makes sense, but we may need to ensure we don't fall victim to actor /// reentrancy issues. public actor AsyncLock { private var busy = false private var queue: ArraySlice> = [] private var log: Logger? public struct Context: Sendable { fileprivate init() {} } public init(log: Logger? = nil) { self.log = log } /// withLock provides a scoped locking API to run a function while holding the lock. public func withLock(logMetadata: Logger.Metadata? = nil, _ body: @Sendable @escaping (Context) async throws -> T) async rethrows -> T { log?.debug("acquiring lock", metadata: logMetadata) while self.busy { await withCheckedContinuation { cc in self.queue.append(cc) } } self.busy = true defer { self.busy = false if let next = self.queue.popFirst() { next.resume(returning: ()) } else { self.queue = [] } } log?.debug("holding lock", metadata: logMetadata) defer { log?.debug("releasing lock", metadata: logMetadata) } let context = Context() return try await body(context) } }