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chore: import upstream snapshot with attribution
2026-07-13 13:36:25 +08:00

65 lines
1.7 KiB
C++

/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/*!
* \file tvm/s_tir/backend/adreno/transform.h
* \brief S-TIR specific Adreno GPU transformation passes.
*/
#ifndef TVM_S_TIR_BACKEND_ADRENO_TRANSFORM_H_
#define TVM_S_TIR_BACKEND_ADRENO_TRANSFORM_H_
#include <tvm/ir/transform.h>
#include <tvm/s_tir/transform.h>
#include <tvm/target/target.h>
#include <tvm/tirx/expr.h>
#include <tvm/tirx/function.h>
#include <string>
#include <vector>
namespace tvm {
namespace s_tir {
namespace backend {
namespace adreno {
namespace transform {
using tirx::transform::CreatePrimFuncPass;
using tvm::transform::Pass;
using tvm::transform::PassContext;
/*!
* \brief Texture flattening pass.
* \return The pass.
*/
TVM_DLL Pass TextureFlatten();
/*!
* \brief Inject Texture Allocation intrinsic.
* \return The pass.
*/
TVM_DLL Pass InjectTextureAlloc();
} // namespace transform
} // namespace adreno
} // namespace backend
} // namespace s_tir
} // namespace tvm
#endif // TVM_S_TIR_BACKEND_ADRENO_TRANSFORM_H_