65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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/*!
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* \file tvm/s_tir/backend/adreno/transform.h
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* \brief S-TIR specific Adreno GPU transformation passes.
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*/
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#ifndef TVM_S_TIR_BACKEND_ADRENO_TRANSFORM_H_
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#define TVM_S_TIR_BACKEND_ADRENO_TRANSFORM_H_
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#include <tvm/ir/transform.h>
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#include <tvm/s_tir/transform.h>
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#include <tvm/target/target.h>
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#include <tvm/tirx/expr.h>
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#include <tvm/tirx/function.h>
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#include <string>
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#include <vector>
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namespace tvm {
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namespace s_tir {
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namespace backend {
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namespace adreno {
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namespace transform {
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using tirx::transform::CreatePrimFuncPass;
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using tvm::transform::Pass;
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using tvm::transform::PassContext;
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/*!
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* \brief Texture flattening pass.
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* \return The pass.
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*/
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TVM_DLL Pass TextureFlatten();
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/*!
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* \brief Inject Texture Allocation intrinsic.
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* \return The pass.
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*/
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TVM_DLL Pass InjectTextureAlloc();
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} // namespace transform
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} // namespace adreno
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} // namespace backend
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} // namespace s_tir
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} // namespace tvm
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#endif // TVM_S_TIR_BACKEND_ADRENO_TRANSFORM_H_
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