68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
/*
|
|
* Licensed to the Apache Software Foundation (ASF) under one
|
|
* or more contributor license agreements. See the NOTICE file
|
|
* distributed with this work for additional information
|
|
* regarding copyright ownership. The ASF licenses this file
|
|
* to you under the Apache License, Version 2.0 (the
|
|
* "License"); you may not use this file except in compliance
|
|
* with the License. You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing,
|
|
* software distributed under the License is distributed on an
|
|
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
* KIND, either express or implied. See the License for the
|
|
* specific language governing permissions and limitations
|
|
* under the License.
|
|
*/
|
|
|
|
/*!
|
|
* \file tvm/relax/backend/adreno/transform.h
|
|
* \brief Adreno GPU specific transformation passes.
|
|
*/
|
|
#ifndef TVM_RELAX_BACKEND_ADRENO_TRANSFORM_H_
|
|
#define TVM_RELAX_BACKEND_ADRENO_TRANSFORM_H_
|
|
|
|
#include <tvm/relax/expr.h>
|
|
#include <tvm/relax/transform.h>
|
|
namespace tvm {
|
|
namespace relax {
|
|
namespace backend {
|
|
namespace adreno {
|
|
namespace transform {
|
|
|
|
using Pass = tvm::transform::Pass;
|
|
using PassInfo = tvm::transform::PassInfo;
|
|
using PassContext = tvm::transform::PassContext;
|
|
using Function = tvm::relax::Function;
|
|
using DataflowBlock = tvm::relax::DataflowBlock;
|
|
using tvm::relax::transform::CreateFunctionPass;
|
|
using tvm::transform::CreateModulePass;
|
|
|
|
/*!
|
|
* \brief This pass is designed to annotate the memory scope information via VDevice attribute.
|
|
* This pass need operator attrbutes which in general vanish aftre legalization.
|
|
* FuseOps and FuseTIR are modified to pass on the operator specific attributes and also
|
|
* op_pattern details as part of the PrimFunc. This pass is Adreno specific and annotates each
|
|
* BindingVar with appropriate HintInDevice. RealizeVDevice pass followed by handles these hints.
|
|
* Followed by this pass we also invoke SpecializePrimFuncBasedOnCallSite which updates the
|
|
* var_buffer_map based on this new VDevice information.
|
|
*/
|
|
TVM_DLL Pass AnnotateCustomMemoryScope(Target target);
|
|
|
|
/*
|
|
* \brief This is a texture specific pass that can optimize unnecessary to_device copies.
|
|
* Like texture_scope -> ToVDevice -> global scope. In this case the producer can directly
|
|
* store into global scope avoiding unnecessary device copy.
|
|
*/
|
|
TVM_DLL Pass FoldVDeviceScopeChange();
|
|
|
|
} // namespace transform
|
|
} // namespace adreno
|
|
} // namespace backend
|
|
} // namespace relax
|
|
} // namespace tvm
|
|
|
|
#endif // TVM_RELAX_BACKEND_ADRENO_TRANSFORM_H_
|