/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /*! * \file tvm/s_tir/backend/adreno/transform.h * \brief S-TIR specific Adreno GPU transformation passes. */ #ifndef TVM_S_TIR_BACKEND_ADRENO_TRANSFORM_H_ #define TVM_S_TIR_BACKEND_ADRENO_TRANSFORM_H_ #include #include #include #include #include #include #include namespace tvm { namespace s_tir { namespace backend { namespace adreno { namespace transform { using tirx::transform::CreatePrimFuncPass; using tvm::transform::Pass; using tvm::transform::PassContext; /*! * \brief Texture flattening pass. * \return The pass. */ TVM_DLL Pass TextureFlatten(); /*! * \brief Inject Texture Allocation intrinsic. * \return The pass. */ TVM_DLL Pass InjectTextureAlloc(); } // namespace transform } // namespace adreno } // namespace backend } // namespace s_tir } // namespace tvm #endif // TVM_S_TIR_BACKEND_ADRENO_TRANSFORM_H_