chore: import upstream snapshot with attribution
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// Licensed to the Apache Software Foundation (ASF) under one
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// or more contributor license agreements. See the NOTICE file
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// distributed with this work for additional information
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// regarding copyright ownership. The ASF licenses this file
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// to you under the Apache License, Version 2.0 (the
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// "License"); you may not use this file except in compliance
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// with the License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an
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// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations
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// under the License.
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#include <gflags/gflags.h>
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#include <butil/logging.h>
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#include <brpc/channel.h>
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#include <brpc/server.h>
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#include "echo.pb.h"
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DEFINE_int32(timeout_ms, 100, "RPC timeout in milliseconds");
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DEFINE_int32(max_retry, 3, "Max retries(not including the first RPC)");
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DEFINE_bool(echo_attachment, true, "Echo attachment as well");
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DEFINE_int32(port, 8000, "TCP Port of this server");
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DEFINE_string(server, "", "The server to connect, localhost:FLAGS_port as default");
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DEFINE_string(load_balancer, "", "The algorithm for load balancing");
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DEFINE_bool(use_http, false, "Use http protocol to transfer messages");
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DEFINE_int32(idle_timeout_s, -1, "Connection will be closed if there is no "
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"read/write operations during the last `idle_timeout_s'");
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brpc::Channel channel;
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// Your implementation of example::EchoService
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namespace example {
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class CascadeEchoService : public EchoService {
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public:
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CascadeEchoService() {}
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virtual ~CascadeEchoService() {}
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virtual void Echo(google::protobuf::RpcController* cntl_base,
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const EchoRequest* request,
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EchoResponse* response,
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google::protobuf::Closure* done) {
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// This object helps you to call done->Run() in RAII style. If you need
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// to process the request asynchronously, pass done_guard.release().
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brpc::ClosureGuard done_guard(done);
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brpc::Controller* cntl =
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static_cast<brpc::Controller*>(cntl_base);
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if (request->depth() > 0) {
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CLOGI(cntl) << "I'm about to call myself for another time, depth=" << request->depth();
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example::EchoService_Stub stub(&channel);
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example::EchoRequest request2;
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example::EchoResponse response2;
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brpc::Controller cntl2(cntl->inheritable());
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request2.set_message(request->message());
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request2.set_depth(request->depth() - 1);
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cntl2.set_timeout_ms(FLAGS_timeout_ms);
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cntl2.set_max_retry(FLAGS_max_retry);
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stub.Echo(&cntl2, &request2, &response2, NULL);
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if (cntl2.Failed()) {
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CLOGE(&cntl2) << "Fail to send EchoRequest, " << cntl2.ErrorText();
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cntl->SetFailed(cntl2.ErrorCode(), "%s", cntl2.ErrorText().c_str());
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return;
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}
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response->set_message(response2.message());
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} else {
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CLOGI(cntl) << "I'm the last call";
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response->set_message(request->message());
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}
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if (FLAGS_echo_attachment && !FLAGS_use_http) {
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// Set attachment which is wired to network directly instead of
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// being serialized into protobuf messages.
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cntl->response_attachment().append(cntl->request_attachment());
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}
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}
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};
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} // namespace example
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int main(int argc, char* argv[]) {
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// Parse gflags. We recommend you to use gflags as well.
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GFLAGS_NAMESPACE::SetUsageMessage("A server that may call itself");
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GFLAGS_NAMESPACE::ParseCommandLineFlags(&argc, &argv, true);
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// A Channel represents a communication line to a Server. Notice that
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// Channel is thread-safe and can be shared by all threads in your program.
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brpc::ChannelOptions coption;
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if (FLAGS_use_http) {
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coption.protocol = brpc::PROTOCOL_HTTP;
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}
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// Initialize the channel, NULL means using default options.
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// options, see `brpc/channel.h'.
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if (FLAGS_server.empty()) {
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if (channel.Init("localhost", FLAGS_port, &coption) != 0) {
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LOG(ERROR) << "Fail to initialize channel";
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return -1;
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}
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} else {
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if (channel.Init(FLAGS_server.c_str(), FLAGS_load_balancer.c_str(), &coption) != 0) {
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LOG(ERROR) << "Fail to initialize channel";
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return -1;
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}
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}
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// Generally you only need one Server.
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brpc::Server server;
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// For more options see `brpc/server.h'.
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brpc::ServerOptions options;
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options.idle_timeout_sec = FLAGS_idle_timeout_s;
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// Instance of your service.
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example::CascadeEchoService echo_service_impl;
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// Add the service into server. Notice the second parameter, because the
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// service is put on stack, we don't want server to delete it, otherwise
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// use brpc::SERVER_OWNS_SERVICE.
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if (server.AddService(&echo_service_impl,
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brpc::SERVER_DOESNT_OWN_SERVICE) != 0) {
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LOG(ERROR) << "Fail to add service";
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return -1;
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}
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// Start the server.
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if (server.Start(FLAGS_port, &options) != 0) {
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LOG(ERROR) << "Fail to start EchoServer";
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return -1;
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}
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// Wait until Ctrl-C is pressed, then Stop() and Join() the server.
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server.RunUntilAskedToQuit();
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return 0;
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}
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