# Meeting SDK Unreal Guide

## Scope

Unreal Engine Meeting SDK wrapper integration with C++ and Blueprint exposure.

## Validation Snapshot

- Docs coverage includes: get-started, integrate, PKCE auth, error codes, and reference landing.
- API reference capture is a single consolidated wrapper reference page.
- Local package checked: `zoom-meeting-sdk-unreal-engine-6.1.5-full` (`UE v5.4.3`) with sample project.

## Practical Guidance

1. Validate wrapper version alignment before coding.
2. Confirm C++ wrapper method availability vs Blueprint wrapper availability.
3. Treat wrapper docs as mapping docs, then cross-check behavior against Meeting SDK Windows/native references for base semantics.
