# Unity High-Level Scenarios

## 1. Interactive virtual events

- Unity scene-based sessions with branded interaction elements.
- Runtime participant controls and custom overlays.

## 2. Training simulators with live instructor

- Instructor-led sessions embedded into simulation environments.
- Tokenized joins mapped to training cohorts.

## 3. Support walkthrough spaces

- Agent + customer co-presence in guided Unity environments.
- Scene state tied to session participant roles.

## 4. Product demo theaters

- Host-controlled interactive demo rooms.
- Event callbacks drive stage, spotlight, and audience states.

## 5. Experimental mixed-reality collaboration

- Session media integrated with custom rendering pipelines.
- Explicit fallback when wrapper feature parity is incomplete.
