# Unreal High-Level Scenarios

## Scenario 1: Virtual event experience

- Unreal scene renders branded environment.
- Meeting SDK feeds participant media into scene surfaces.
- Hosts control sessions from Unreal UI panel.

## Scenario 2: Industrial remote collaboration

- Engineers join a meeting from Unreal simulation app.
- Shared scene context accompanies live meeting discussion.
- Blueprint layer drives low-code UI interactions.

## Scenario 3: Training/education simulation

- Learners join via Unreal experience.
- Session controls and overlays are simplified in Blueprint.
- Fallback path exists for wrapper/API differences across versions.
