37 lines
1.0 KiB
Plaintext
37 lines
1.0 KiB
Plaintext
#version 440 core
|
|
layout(std430) uniform;
|
|
|
|
layout(set=0, binding=0) uniform usampler2D uInput;
|
|
layout(set=0, rgba8ui, binding=1) writeonly uniform uimage3D uOutput;
|
|
|
|
layout(set=0, binding=2) readonly uniform constBuffer {
|
|
ivec2 pad;
|
|
ivec2 kernelSize;
|
|
ivec2 stride;
|
|
ivec2 dilate;
|
|
ivec4 inputSize;
|
|
ivec4 outputSize;
|
|
uint inputZero;
|
|
} uConstant;
|
|
|
|
layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
|
|
#define UP_DIV(x, y) (((x)+(y)-1)/(y))
|
|
|
|
void main()
|
|
{
|
|
ivec3 pos = ivec3(gl_GlobalInvocationID);
|
|
ivec3 outputSize = uConstant.outputSize.xyz;
|
|
int oz = pos.z % uConstant.outputSize.z;
|
|
int ob = pos.z / uConstant.outputSize.z;
|
|
|
|
if (all(lessThan(pos.xy, outputSize.xy)))
|
|
{
|
|
int sourceXIndex = pos.x + pos.y*uConstant.outputSize.x + ob*uConstant.outputSize.x*uConstant.outputSize.y;
|
|
int sourceX = sourceXIndex / 4;
|
|
int sourceY = 4*oz + sourceXIndex % 4;
|
|
|
|
uvec4 color = texelFetch(uInput, ivec2(sourceX, sourceY), 0);
|
|
imageStore(uOutput, pos, color);
|
|
}
|
|
}
|