23 lines
642 B
Plaintext
23 lines
642 B
Plaintext
#version 450 core
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layout(std430) buffer;
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layout(set=0, binding=0) writeonly uniform image2D uOutput;
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layout(set=0, binding=1) uniform sampler2D uInput;
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layout(set = 0, binding = 2) uniform reluBuffer{
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ivec4 imgSize;
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vec4 slope;
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}uReluParam;
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layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
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void main()
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{
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ivec3 pos = ivec3(gl_GlobalInvocationID);
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ivec3 imgSize = uReluParam.imgSize.xyz;
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if(pos.x < imgSize.x && pos.y < imgSize.y)
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{
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vec4 dataIn = texelFetch(uInput, pos.xy, 0);
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imageStore(uOutput, pos.xy, clamp(dataIn, vec4(uReluParam.slope.x), vec4(uReluParam.slope.y)));
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}
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}
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