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2026-07-13 13:33:03 +08:00

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#version 440 core
layout(std140) buffer;
layout(set=0, binding=0) writeonly uniform image2D uOutput;
layout(set=0, binding=1) uniform sampler2D uInput;
layout(set=0, binding=2) readonly uniform constBuffer {
ivec2 pad;
ivec2 kernelSize;
ivec2 stride;
ivec2 dilate;
ivec4 inputSize;
ivec4 outputSize;
ivec4 offset;//batchOffset, hOffset, outputHeight, other
} uConstant;
layout (local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
#define UP_DIV(x, y) (((x)+(y)-1)/(y))
void main()
{
ivec3 posTmp = ivec3(gl_GlobalInvocationID);
ivec3 pos;
pos.x = posTmp.x % uConstant.outputSize.x;
int subIndex = posTmp.x / uConstant.outputSize.x;
pos.y = subIndex % uConstant.outputSize.y;
pos.z = subIndex / uConstant.outputSize.y;
ivec3 inputSize = uConstant.inputSize.xyz;
ivec3 outputSize = uConstant.outputSize.xyz;
int batchOffset = uConstant.offset.x * uConstant.inputSize.z;
int fz = pos.z % uConstant.inputSize.z;
int sb = pos.z / uConstant.inputSize.z;
if (pos.x < outputSize.x && pos.y < outputSize.y && sb < uConstant.outputSize.w)
{
ivec2 s0 = (pos.xy + ivec2(0, uConstant.offset.y))*uConstant.stride-uConstant.pad;
ivec2 sfxy = max(ivec2(0), (UP_DIV(-s0, uConstant.dilate)));
ivec2 efxy = min(uConstant.kernelSize, UP_DIV(inputSize.xy-s0, uConstant.dilate));
int destYOrigin = pos.x + (pos.y)*uConstant.outputSize.x + sb*uConstant.outputSize.x*uConstant.outputSize.y;
int destY = destYOrigin / 4;
int destXOffset = destYOrigin % 4;
for (int fy=0; fy<uConstant.kernelSize.y; ++fy)
{
int sy = fy*uConstant.dilate.y + s0.y;
for (int fx=0; fx<uConstant.kernelSize.x; ++fx)
{
ivec2 fxy = ivec2(fx, fy);
int destX = 0
+ fx
+ fy*uConstant.kernelSize.x
+ fz*uConstant.kernelSize.x * uConstant.kernelSize.y
;
if (all(lessThan(fxy, efxy)) && all(greaterThanEqual(fxy, sfxy)))
{
int sx = fx*uConstant.dilate.x + s0.x;
int szb_offset = (pos.z + batchOffset);
int sz_offset = szb_offset % uConstant.inputSize.z;
int sb_offset = szb_offset / uConstant.inputSize.z;
vec4 color = texelFetch(uInput, ivec2(sx+sz_offset*uConstant.inputSize.x, sy+sb_offset*uConstant.inputSize.y), 0);
imageStore(uOutput, ivec2(4*destX+destXOffset, destY), color);
}
else
{
imageStore(uOutput, ivec2(4*destX+destXOffset, destY), vec4(0));
}
}
}
}
}