51 lines
1.8 KiB
Plaintext
51 lines
1.8 KiB
Plaintext
#version 440 core
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layout(set=0, binding=0) uniform sampler2D uInput;
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layout(set=0, binding=1) writeonly uniform image2D uOutput;
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layout(set=0, binding=2) uniform sampler2D uBias;
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layout(set=0, binding=3) readonly uniform constBuffer {
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ivec2 pad;
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ivec2 kernelSize;
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ivec2 stride;
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ivec2 dilate;
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ivec4 inputSize;
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ivec4 outputSize;
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ivec4 offset;//batchOffset, hOffset, outputHeight, other
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} uConstant;
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layout (local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
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#define UP_DIV(x, y) (((x)+(y)-1)/(y))
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void main()
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{
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ivec3 posTmp = ivec3(gl_GlobalInvocationID);
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ivec3 pos;
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pos.x = posTmp.x % uConstant.outputSize.x;
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int subIndex = posTmp.x / uConstant.outputSize.x;
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pos.y = subIndex % uConstant.outputSize.y;
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pos.z = subIndex / uConstant.outputSize.y;
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ivec3 outputSize = uConstant.outputSize.xyz;
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int oz = pos.z % uConstant.outputSize.z;
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int ob = pos.z / uConstant.outputSize.z;
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int batchOffset = uConstant.offset.x * uConstant.outputSize.z;
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if (pos.x < outputSize.x && pos.y < outputSize.y && ob < uConstant.outputSize.w)
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{
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int sourceXIndex = pos.x + pos.y*uConstant.outputSize.x + ob*uConstant.outputSize.x*uConstant.outputSize.y;
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int sourceY = sourceXIndex / 4;
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int sourceX = 4*oz + sourceXIndex % 4;
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vec4 color = texelFetch(uInput, ivec2(sourceX, sourceY), 0) + texelFetch(uBias, ivec2(oz, 0), 0);
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#ifdef RELU
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color = max(color, vec4(0));
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#endif
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#ifdef RELU6
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color = clamp(color, vec4(0), vec4(6));
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#endif
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int dzb_offset = pos.z + batchOffset;
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int dz_offset = dzb_offset % uConstant.outputSize.z;
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int db_offset = dzb_offset / uConstant.outputSize.z;
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imageStore(uOutput, ivec2(pos.x + dz_offset * uConstant.outputSize.x, pos.y + uConstant.offset.z * db_offset + uConstant.offset.y), color);
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}
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}
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