Files
2026-07-13 13:33:03 +08:00

17 lines
336 B
GLSL

#version 450
precision highp float;
layout(location=0) in vec4 pos;
layout(location=1) in vec4 i0;
layout(location=2) in vec4 i1;
layout(location=3) in vec4 i2;
layout(location=0) out vec4 v0;
layout(location=1) out vec4 v1;
layout(location=2) out vec4 v2;
void main() {
v0 = i0;
v1 = i1;
v2 = i2;
gl_Position = pos;
}