41 lines
1.0 KiB
Plaintext
41 lines
1.0 KiB
Plaintext
#undef FLOAT4
|
|
#define FLOAT4 ivec4
|
|
layout(set=0, binding=0) writeonly buffer destBuffer{
|
|
FLOAT4 data[];
|
|
} uOutput;
|
|
|
|
layout(set=0, binding=1) readonly buffer sourceBuffer0{
|
|
FLOAT4 data[];
|
|
} uInput;
|
|
layout(set=0, binding=2) uniform constBuffer{
|
|
ivec4 size; // x: limit, y: channelC4*b, z:height, w:width
|
|
vec4 slope;
|
|
} uConstant;
|
|
|
|
//for dynamic change threads counts from outside
|
|
// from vkCreateComputePipelines->VkComputePipelineCreateInfo->VkPipelineShaderStageCreateInfo->VkSpecializationInfo->VkSpecializationMapEntry
|
|
// layout(local_size_x_id = 1, local_size_y_id = 2, local_size_z_id = 3) in;
|
|
|
|
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
void main()
|
|
{
|
|
ivec3 posTmp = ivec3(gl_GlobalInvocationID);
|
|
if (posTmp.x < uConstant.size.x) {
|
|
FLOAT4 value = uInput.data[posTmp.x];
|
|
#ifdef NEG
|
|
value = -value;
|
|
#endif
|
|
#ifdef SIGN
|
|
value = sign(value);
|
|
#endif
|
|
#ifdef ABS
|
|
value = abs(value);
|
|
#endif
|
|
#ifdef SQUARE
|
|
value = value * value;
|
|
#endif
|
|
uOutput.data[posTmp.x] = value;
|
|
}
|
|
}
|