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2026-07-13 13:33:03 +08:00

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layout(set = 0, binding = 0) writeonly buffer outputBuffer{
FLOAT4 data[];
}uOutput;
layout(set = 0, binding = 1) readonly buffer inputBuffer{
FLOAT4 data[];
}uInput;
layout(set = 0, binding = 2) readonly buffer roiBuffer{
FLOAT data[];
}uRoI;
layout(set = 0, binding = 3) uniform constBuffer
{
ivec4 inputImgSize;
ivec4 outputImgSize;
float spatialScale;
}uRoiPoolingParam;
layout(local_size_x = 8, local_size_y = 8) in;
void main()
{
ivec3 pos = ivec3(gl_GlobalInvocationID);
ivec3 outputImgSize = uRoiPoolingParam.outputImgSize.xyz;
if(pos.x < outputImgSize.x && pos.y < outputImgSize.y)
{
ivec3 inputImgSize = uRoiPoolingParam.inputImgSize.xyz;
int roiBatchIndex = pos.z % uRoiPoolingParam.outputImgSize.w;
int inputZIndex = pos.z / uRoiPoolingParam.outputImgSize.w;
// 0, xmin, ymin, xmax, ymax
FLOAT roiData0 = uRoI.data[roiBatchIndex * 5 + 0];
FLOAT roiData1 = uRoI.data[roiBatchIndex * 5 + 1];
FLOAT roiData2 = uRoI.data[roiBatchIndex * 5 + 2];
FLOAT roiData3 = uRoI.data[roiBatchIndex * 5 + 3];
FLOAT roiData4 = uRoI.data[roiBatchIndex * 5 + 4];
int inputBatch = int(roiData0);
int x1 = int(round(FLOAT(roiData1) * FLOAT(uRoiPoolingParam.spatialScale)));
int y1 = int(round(FLOAT(roiData2) * FLOAT(uRoiPoolingParam.spatialScale)));
int x2 = int(round(FLOAT(roiData3) * FLOAT(uRoiPoolingParam.spatialScale)));
int y2 = int(round(FLOAT(roiData4) * FLOAT(uRoiPoolingParam.spatialScale)));
int roiW = max(x2 - x1 + 1, 1);
int roiH = max(y2 - y1 + 1, 1);
FLOAT binSizeW = FLOAT(roiW) / FLOAT(outputImgSize.x);
FLOAT binSizeH = FLOAT(roiH) / FLOAT(outputImgSize.y);
int wStart = clamp(x1 + int(floor(FLOAT(pos.x) * binSizeW)), 0, inputImgSize.x);
int wEnd = clamp(x1 + int(ceil(FLOAT(pos.x + 1) * binSizeW)), 0, inputImgSize.x);
int hStart = clamp(y1 + int(floor(FLOAT(pos.y) * binSizeH)), 0, inputImgSize.y);
int hEnd = clamp(y1 + int(ceil(FLOAT(pos.y + 1) * binSizeH)), 0, inputImgSize.y);
bool isEmpty = (hEnd <= hStart) || (wEnd <= wStart);
int inputBasicOffset = inputBatch * uRoiPoolingParam.inputImgSize.x * uRoiPoolingParam.inputImgSize.y
+ inputZIndex * uRoiPoolingParam.inputImgSize.x * uRoiPoolingParam.inputImgSize.y * uRoiPoolingParam.inputImgSize.w
;
int inputStartOffset = wStart
+ hStart * uRoiPoolingParam.inputImgSize.x
+ inputBasicOffset;
FLOAT4 res = isEmpty ? FLOAT4(0.0) : uInput.data[inputStartOffset];
for(int i = hStart; i < hEnd; ++i)
{
for(int j = wStart; j < wEnd; ++j)
{
int inputOffset = j
+ i * uRoiPoolingParam.inputImgSize.x
+ inputBasicOffset;
res = max(res, uInput.data[inputOffset]);
}
}
uOutput.data[0
+ pos.x
+ pos.y * uRoiPoolingParam.outputImgSize.x
+ pos.z * uRoiPoolingParam.outputImgSize.x * uRoiPoolingParam.outputImgSize.y
] = res;
}
}