Files
2026-07-13 13:33:03 +08:00

53 lines
1.5 KiB
Plaintext

layout(set = 0, binding = 0) writeonly buffer outputBuffer{
FLOAT4 data[];
}uOutput;
layout(set = 0, binding = 1) readonly buffer inputBuffer{
FLOAT4 data[];
}uInput;
layout(set = 0, binding = 2) uniform reluBuffer{
ivec4 inImgSize;
ivec4 outImgSize;
vec4 scale;
}uResizeParam;
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
#define BUFFER_LOADDATA(X, P, index) \
X.data[P.z * uResizeParam.inImgSize.x * uResizeParam.inImgSize.y + P.y * uResizeParam.inImgSize.x + P.x]
#define BUFFER_STORE_DATA(Y, P, C) \
Y.data[P.z * uResizeParam.outImgSize.x * uResizeParam.outImgSize.y + P.y * uResizeParam.outImgSize.x + P.x] = C
void main()
{
ivec3 pos = ivec3(gl_GlobalInvocationID);
// input output layout is NC4HW4
ivec3 inputImgSize = uResizeParam.inImgSize.xyz;
ivec3 outputImgSize = uResizeParam.outImgSize.xyz;
if(pos.x < outputImgSize.x && pos.y < outputImgSize.y)
{
FLOAT srcX = FLOAT(pos.x) * FLOAT(uResizeParam.scale.x) + FLOAT(uResizeParam.scale.y);
#ifdef NEAREST_ROUND
srcX = srcX + FLOAT(0.499);
#endif
int x1 = int(floor(srcX));
int x11 = clamp(x1, 0, inputImgSize.x - 1);
FLOAT srcY = FLOAT(pos.y) * FLOAT(uResizeParam.scale.z) + FLOAT(uResizeParam.scale.w);
#ifdef NEAREST_ROUND
srcY = srcY + FLOAT(0.499);
#endif
int y1 = int(floor(srcY));
int y11 = clamp(y1, 0, inputImgSize.y - 1);
FLOAT4 outValue = BUFFER_LOADDATA(uInput, ivec3(x11, y11, pos.z), 0);
BUFFER_STORE_DATA(uOutput, pos, outValue);
}
}