100 lines
2.9 KiB
Plaintext
100 lines
2.9 KiB
Plaintext
#extension GL_KHR_shader_subgroup_basic : require
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#extension GL_KHR_shader_subgroup_arithmetic : require
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layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
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layout(constant_id = 3) const uint ACTIVATION = 0; // 0:none 1:relu 2:relu6
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layout(std430, binding = 0) readonly buffer ActivationBuffer {
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FLOAT4 X4[];
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};
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layout(std430, binding = 1) readonly buffer WeightBuffer {
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int Wp[]; // [padN, padK/4], 4x int8 per int32
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};
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layout(std430, binding = 2) readonly buffer MetaBuffer {
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FLOAT Meta[]; // [padN, blockStride, 2] => [scale, offset]
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};
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layout(std430, binding = 3) readonly buffer BiasBuffer {
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FLOAT Bias[];
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};
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layout(std430, binding = 4) writeonly buffer OutputBuffer {
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FLOAT Y[];
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};
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layout(push_constant) uniform PushConstants {
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uint K;
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uint N;
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uint blockSize;
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uint blockStride;
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uint weightStride;
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} pc;
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void main() {
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const uint row = gl_WorkGroupID.x;
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if (row >= pc.N) {
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return;
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}
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const uint lane = gl_LocalInvocationID.x;
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const uint stride = gl_SubgroupSize;
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const uint K4 = pc.K >> 2;
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const uint safeBlockSize = max(pc.blockSize, 1u);
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const uint block4 = max(safeBlockSize >> 2, 1u);
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const uint baseW = row * pc.weightStride;
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const uint baseM = row * pc.blockStride;
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float sum = 0.0;
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for (uint idx = lane; idx < K4; idx += stride) {
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const uint kb = idx / block4;
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const uint metaBase = (baseM + kb) * 2;
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const float scale = float(Meta[metaBase + 0]);
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const float offset = float(Meta[metaBase + 1]);
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const int packedW = Wp[baseW + idx];
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vec4 w = vec4(
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float(bitfieldExtract(packedW, 0, 8)),
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float(bitfieldExtract(packedW, 8, 8)),
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float(bitfieldExtract(packedW, 16, 8)),
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float(bitfieldExtract(packedW, 24, 8)));
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w = w * scale + vec4(offset);
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vec4 x = vec4(X4[idx]);
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sum += dot(w, x);
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}
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// Tail K handling for K % 4 != 0.
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const uint tail = pc.K & 3u;
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if (tail > 0u && gl_SubgroupInvocationID == 0u) {
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const uint idx = K4;
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const int packedW = Wp[baseW + idx];
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vec4 x = vec4(X4[idx]);
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for (uint t = 0u; t < tail; ++t) {
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const uint k = (idx << 2) + t;
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const uint kb = k / safeBlockSize;
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const uint metaBase = (baseM + kb) * 2u;
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const float scale = float(Meta[metaBase + 0u]);
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const float offset = float(Meta[metaBase + 1u]);
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const float q = float(bitfieldExtract(packedW, int(t * 8u), 8));
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sum += (q * scale + offset) * x[int(t)];
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}
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}
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sum = subgroupAdd(sum);
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if (gl_SubgroupInvocationID == 0u) {
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float y = sum + float(Bias[row]);
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if (ACTIVATION == 1u) {
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y = max(y, 0.0);
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} else if (ACTIVATION == 2u) {
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y = clamp(y, 0.0, 6.0);
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}
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Y[row] = FLOAT(y);
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}
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}
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