35 lines
1.0 KiB
Plaintext
35 lines
1.0 KiB
Plaintext
#define INPUT_TYPE ivec4
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#define OUTPUT_TYPE ivec4
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layout(set=0, binding=0) writeonly buffer destBuffer{
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OUTPUT_TYPE data[];
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} uOutput;
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layout(set=0, binding=1) readonly buffer sourceBuffer0{
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INPUT_TYPE data[];
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} uInput;
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layout(set=0, binding=2) uniform constBuffer{
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ivec4 size; // x: limit, y: channelC4*b, z:height, w:width
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vec4 slope;
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} uConstant;
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//for dynamic change threads counts from outside
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// from vkCreateComputePipelines->VkComputePipelineCreateInfo->VkPipelineShaderStageCreateInfo->VkSpecializationInfo->VkSpecializationMapEntry
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// layout(local_size_x_id = 1, local_size_y_id = 2, local_size_z_id = 3) in;
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layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
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void main()
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{
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ivec3 posTmp = ivec3(gl_GlobalInvocationID);
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if (posTmp.x < uConstant.size.x) {
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INPUT_TYPE v = uInput.data[posTmp.x];
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OUTPUT_TYPE ov;
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ov.x = v.x == 0 ? 0 : 1;
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ov.y = v.y == 0 ? 0 : 1;
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ov.z = v.z == 0 ? 0 : 1;
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ov.w = v.w == 0 ? 0 : 1;
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uOutput.data[posTmp.x] = ov;
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}
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}
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