#version 440 core layout(std140) buffer; layout(set=0, binding=0) writeonly uniform image2D uOutput; layout(set=0, binding=1) uniform sampler2D uInput; layout(set=0, binding=2) uniform sampler2D uRoI; layout(set = 0, binding = 3) uniform constBuffer { ivec4 inputImgSize; ivec4 outputImgSize; float spatialScale; }uRoiPoolingParam; layout(local_size_x = 8, local_size_y = 8) in; void main() { ivec3 pos = ivec3(gl_GlobalInvocationID); ivec3 outputImgSize = uRoiPoolingParam.outputImgSize.xyz; if(pos.x < outputImgSize.x && pos.y < outputImgSize.y) { ivec3 inputImgSize = uRoiPoolingParam.inputImgSize.xyz; int roiBatchIndex = pos.z / inputImgSize.z; int inputZIndex = pos.z % inputImgSize.z; // 0, xmin, ymin, xmax, ymax vec4 roiData0 = texelFetch(uRoI, ivec2(roiBatchIndex, 0), 0); vec4 roiData1 = texelFetch(uRoI, ivec2(roiBatchIndex + 1, 0), 0); int x1 = int(round(float(roiData0.y) * uRoiPoolingParam.spatialScale)); int y1 = int(round(float(roiData0.z) * uRoiPoolingParam.spatialScale)); int x2 = int(round(float(roiData0.w) * uRoiPoolingParam.spatialScale)); int y2 = int(round(float(roiData1.x) * uRoiPoolingParam.spatialScale)); int roiW = max(x2 - x1 + 1, 1); int roiH = max(y2 - y1 + 1, 1); float binSizeW = float(roiW) / float(outputImgSize.x); float binSizeH = float(roiH) / float(outputImgSize.y); int wStart = clamp(x1 + int(floor(float(pos.x) * binSizeW)), 0, inputImgSize.x); int wEnd = clamp(x1 + int(ceil(float(pos.x + 1) * binSizeW)), 0, inputImgSize.x); int hStart = clamp(y1 + int(floor(float(pos.y) * binSizeH)), 0, inputImgSize.y); int hEnd = clamp(y1 + int(ceil(float(pos.y + 1) * binSizeH)), 0, inputImgSize.y); bool isEmpty = (hEnd <= hStart) || (wEnd <= wStart); vec4 res = isEmpty ? vec4(0.0) : texelFetch(uInput, ivec2(inputZIndex*uRoiPoolingParam.inputImgSize.x, 0), 0); for(int i = hStart; i < hEnd; ++i) { for(int j = wStart; j < wEnd; ++j) { res = max(res, texelFetch(uInput, ivec2(j + inputZIndex * uRoiPoolingParam.inputImgSize.x, i), 0)); } } imageStore(uOutput, ivec2(pos.x+uRoiPoolingParam.outputImgSize.x*inputZIndex, pos.y+uRoiPoolingParam.outputImgSize.y*roiBatchIndex), res); } }