#include "VulkanRenderPass.hpp" namespace MNN { VulkanRenderPass::VulkanRenderPass(VkRenderPass pass, const VulkanDevice& dev) : mDevice(dev) { mPass = pass; } VulkanRenderPass::~VulkanRenderPass() { vkDestroyRenderPass(mDevice.get(), mPass, nullptr); } VulkanRenderPass* VulkanRenderPass::create(const VulkanDevice& dev, const VkRenderPassCreateInfo* info) { VkRenderPass pass; auto res = vkCreateRenderPass(dev.get(), info, nullptr, &pass); if (VK_SUCCESS != res) { MNN_ERROR("Create Vulkan Render Pass error\n"); return nullptr; } return new VulkanRenderPass(pass, dev); } };