#include "VulkanFramebuffer.hpp" namespace MNN { VulkanFramebuffer::~VulkanFramebuffer() { vkDestroyFramebuffer(mDevice.get(), mContent, nullptr); } VulkanFramebuffer* VulkanFramebuffer::create(const VulkanDevice& dev, const VkFramebufferCreateInfo* fbCreateInfo) { VkFramebuffer frame; auto res = vkCreateFramebuffer(dev.get(), fbCreateInfo, nullptr, &frame); if (VK_SUCCESS != res) { MNN_ERROR("Create Vulkan Framebuffer error\n"); return nullptr; } return new VulkanFramebuffer(dev, frame); } };