#version 450 precision highp float; layout(location=0) in vec4 v0; layout(location=1) in vec4 v1; layout(location=2) in vec4 v2; layout(location=0) out vec4 mask; layout(location=1) out vec4 r0; layout(location=2) out vec4 r1; layout(location=3) out vec4 r2; void main() { mask = vec4(1); r0 = v0; r1 = v1; r2 = v2; }