#ifdef MNN_SUPPORT_FP16 #pragma OPENCL EXTENSION cl_khr_fp16 : enable #endif #define GLOBAL_SIZE_3_DIMS \ __private const int global_size_dim0, __private const int global_size_dim1, __private const int global_size_dim2, #define DEAL_NON_UNIFORM_DIM3(input1, input2, input3) \ if (input1 >= global_size_dim0 || input2 >= global_size_dim1 || input3 >= global_size_dim2) { \ return; \ } __constant sampler_t SAMPLER = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP | CLK_FILTER_NEAREST; __kernel void pooling(GLOBAL_SIZE_3_DIMS __read_only image2d_t input, __private const int2 input_shape, __private const int output_height, __private const int2 pad_shape, __private const int2 stride_shape, __private const int2 kernel_shape, __write_only image2d_t output, __write_only image2d_t rediceOutput) { const int output_channel_idx = get_global_id(0); const int output_width_idx = get_global_id(1); const int output_batch_height_idx = get_global_id(2); DEAL_NON_UNIFORM_DIM3(output_channel_idx, output_width_idx, output_batch_height_idx); const int output_width = global_size_dim1; const int output_batch_idx = output_batch_height_idx / output_height; const int output_height_idx = output_batch_height_idx - mul24(output_batch_idx, output_height); const int input_start = mul24(output_batch_idx, input_shape.x); const int input_height_start = mad24(output_height_idx, stride_shape.x, -pad_shape.x); const int input_width_start = mad24(output_width_idx, stride_shape.y, -pad_shape.y); const int input_channel_start = mul24(output_channel_idx, input_shape.y); #ifdef RETURN_REDICE int4 redice = (int4)0; #endif #ifdef POOL_AVG FLOAT4 output_result = 0; for (int height = 0; height < kernel_shape.x; height++) { int input_height_idx = input_height_start + height; input_height_idx = select(input_start + input_height_idx, -1, (input_height_idx < 0 || input_height_idx >= input_shape.x)); for (int width = 0; width < kernel_shape.y; width++) { int input_width_idx = input_width_start + width; input_width_idx = select(input_channel_start + input_width_idx, -1, (input_width_idx < 0 || input_width_idx >= input_shape.y)); FLOAT4 input_data = RI_F(input, SAMPLER, (int2)(input_width_idx, input_height_idx)); output_result = output_result + input_data; } } const int kernel_height_start = max(0, input_height_start); const int kernel_width_start = max(0, input_width_start); const int kernel_height_end = min(input_height_start + kernel_shape.x, input_shape.x); const int kernel_width_end = min(input_width_start + kernel_shape.y, input_shape.y); #ifdef COUNT_INCLUDE_PADDING const int block_size = (min(input_height_start + kernel_shape.x, input_shape.x + pad_shape.x) - input_height_start) * (min(input_width_start + kernel_shape.y, input_shape.y + pad_shape.y) - input_width_start); #else const int block_size = mul24((kernel_height_end - kernel_height_start), (kernel_width_end - kernel_width_start)); #endif const FLOAT block_float_req = (FLOAT)1.0f / (FLOAT)block_size; output_result = output_result * block_float_req; #else FLOAT4 output_result = (FLOAT4)(-FLT_MAX); for (int height = 0; height < kernel_shape.x; height++) { int input_height_idx = input_height_start + height; input_height_idx = select(input_start + input_height_idx, -1, (input_height_idx < 0 || input_height_idx >= input_shape.x)); if (input_height_idx != -1) { for (int width = 0; width < kernel_shape.y; width++) { int input_width_idx = input_width_start + width; input_width_idx = select(input_channel_start + input_width_idx, -1, (input_width_idx < 0 || input_width_idx >= input_shape.y)); if (input_width_idx != -1) { FLOAT4 input_data = RI_F(input, SAMPLER, (int2)(input_width_idx, input_height_idx)); #ifdef RETURN_REDICE redice = input_data > output_result ? (int4)((input_height_start + height) * input_shape.y + input_width_start + width) : redice; #endif output_result = fmax(output_result, input_data); } } } } #endif const int output_channel_width_idx = mad24(output_channel_idx, output_width, output_width_idx); WI_F(output, (int2)(output_channel_width_idx, output_batch_height_idx), output_result); #ifdef RETURN_REDICE WI_F(rediceOutput, (int2)(output_channel_width_idx, output_batch_height_idx), CONVERT_FLOAT4(redice)); #endif } #if LOCAL_SIZE > 1 __kernel void global_pooling(GLOBAL_SIZE_3_DIMS __read_only image2d_t input, __private const int2 input_shape, __private const int output_height, __private const int2 pad_shape, __private const int2 stride_shape, __private const int2 kernel_shape, __write_only image2d_t output, __write_only image2d_t rediceOutput) { const int local_id = get_local_id(0); const int output_channel_idx = get_global_id(1); const int output_batch_idx = get_global_id(2); #ifdef POOL_AVG FLOAT4 output_result = 0; #else FLOAT4 output_result = (FLOAT4)(-FLT_MAX); #endif #ifdef RETURN_REDICE int4 redice = (int4)0; int4 local rediceId[LOCAL_SIZE]; #endif FLOAT4 local sum_mnn[LOCAL_SIZE]; int wc = output_channel_idx * input_shape.y; int bh = output_batch_idx * input_shape.x; for(int i = local_id; i < input_shape.x * input_shape.y; i+=LOCAL_SIZE){ int w = i % input_shape.y;; int h = i / input_shape.y; FLOAT4 in = RI_F(input, SAMPLER, (int2)(wc+w, bh+h)); #ifdef POOL_AVG output_result += in; #else output_result = fmax(output_result, in); #ifdef RETURN_REDICE redice = in > output_result ? (int4)(i) : redice; #endif #endif } sum_mnn[local_id] = output_result; #ifdef RETURN_REDICE rediceId[local_id] = redice; #endif barrier(CLK_LOCAL_MEM_FENCE); for(int i = LOCAL_SIZE/2; i > 0; i /= 2){ if (local_id < i) #ifdef POOL_AVG sum_mnn[local_id] = sum_mnn[local_id] + sum_mnn[local_id + i]; #else { #ifdef RETURN_REDICE rediceId[local_id] = sum_mnn[local_id] > sum_mnn[local_id + i] ? rediceId[local_id] : rediceId[local_id + i]; #endif sum_mnn[local_id] = fmax(sum_mnn[local_id], sum_mnn[local_id + i]); } #endif barrier(CLK_LOCAL_MEM_FENCE); } output_result = sum_mnn[0]; #ifdef POOL_AVG output_result /= (input_shape.x * input_shape.y); #endif WI_F(output, (int2)(output_channel_idx, output_batch_idx), output_result); #ifdef RETURN_REDICE redice = rediceId[0]; WI_F(rediceOutput, (int2)(output_channel_idx, output_batch_idx), CONVERT_FLOAT4(redice)); #endif } #endif