#ifdef MNN_SUPPORT_FP16 #pragma OPENCL EXTENSION cl_khr_fp16 : enable #endif #define GLOBAL_SIZE_DIM2 \ __private int global_size_dim0, __private int global_size_dim1, #define UNIFORM_BOUNDRY_CHECK(index0, index1) \ if(index0 >= global_size_dim0 || index1 >= global_size_dim1) { \ return; \ } __constant sampler_t SAMPLER = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP | CLK_FILTER_NEAREST; #ifdef INPUT_CHANNEL_LEAVE #define PADZEROSVEC(k, channel, data0, data1, data2, data3) \ data0 = (k << 2) < channel ? data0 : 0; \ data1 = (k << 2) + 1 < channel ? data1 : 0; \ data2 = (k << 2) + 2 < channel ? data2 : 0; \ data3 = (k << 2) + 3 < channel ? data3 : 0; #else #define PADZEROSVEC(k, channel, data0, data1, data2, data3) #endif __kernel void gemm_conv(GLOBAL_SIZE_DIM2 __read_only image2d_t input, #if QUANT_BIT == 8 __global const char *weight, __global const float *dequantScaleOffset, #else __global const uchar *weight, __global const float *dequantScaleOffset, #endif __read_only image2d_t bias, __write_only image2d_t output, __private const int dstChannelC4, __private const int srcChannelC4, __private const int batch ,__private const int blockDim ,__private const int srcChannel ) { int2 pos = (int2)(get_global_id(0), get_global_id(1)); //cout/4, b UNIFORM_BOUNDRY_CHECK(pos.x, pos.y); FLOAT4 out = RI_F(bias, SAMPLER, (int2)(pos.x, 0)); #if QUANT_BIT == 8 int weight_offset = pos.x * 16; int weight_oc_offset = dstChannelC4 * 16; #else int weight_offset = pos.x * 8; int weight_oc_offset = dstChannelC4 * 8; #endif for (int k = 0; k < srcChannelC4; ++k) { int kindex = (k * 4) / blockDim * dstChannelC4 * 8; COMPUTE_FLOAT8 ScaleOffset = CONVERT_COMPUTE_FLOAT8(vload8(pos.x, dequantScaleOffset + kindex)); COMPUTE_FLOAT16 scale = (COMPUTE_FLOAT16)(ScaleOffset.s0, ScaleOffset.s2, ScaleOffset.s4, ScaleOffset.s6, ScaleOffset.s0, ScaleOffset.s2, ScaleOffset.s4, ScaleOffset.s6, ScaleOffset.s0, ScaleOffset.s2, ScaleOffset.s4, ScaleOffset.s6, ScaleOffset.s0, ScaleOffset.s2, ScaleOffset.s4, ScaleOffset.s6); COMPUTE_FLOAT16 offset = (COMPUTE_FLOAT16)(ScaleOffset.s1, ScaleOffset.s3, ScaleOffset.s5, ScaleOffset.s7, ScaleOffset.s1, ScaleOffset.s3, ScaleOffset.s5, ScaleOffset.s7, ScaleOffset.s1, ScaleOffset.s3, ScaleOffset.s5, ScaleOffset.s7, ScaleOffset.s1, ScaleOffset.s3, ScaleOffset.s5, ScaleOffset.s7); FLOAT4 in = RI_F(input, SAMPLER, (int2)(k, pos.y)); #if QUANT_BIT == 8 FLOAT16 weights = CONVERT_FLOAT16(vload16(0, weight + weight_offset + k * weight_oc_offset)) * scale + offset; #else uchar8 charWeightsInt4 = vload8(0, weight + weight_offset + k * weight_oc_offset); char16 charWeights = 0; charWeights.s0 = (charWeightsInt4.s0 >> 4); charWeights.s1 = (charWeightsInt4.s0 & 15); charWeights.s2 = (charWeightsInt4.s1 >> 4); charWeights.s3 = (charWeightsInt4.s1 & 15); charWeights.s4 = (charWeightsInt4.s2 >> 4); charWeights.s5 = (charWeightsInt4.s2 & 15); charWeights.s6 = (charWeightsInt4.s3 >> 4); charWeights.s7 = (charWeightsInt4.s3 & 15); charWeights.s8 = (charWeightsInt4.s4 >> 4); charWeights.s9 = (charWeightsInt4.s4 & 15); charWeights.sa = (charWeightsInt4.s5 >> 4); charWeights.sb = (charWeightsInt4.s5 & 15); charWeights.sc = (charWeightsInt4.s6 >> 4); charWeights.sd = (charWeightsInt4.s6 & 15); charWeights.se = (charWeightsInt4.s7 >> 4); charWeights.sf = (charWeightsInt4.s7 & 15); FLOAT16 weights = CONVERT_FLOAT16(charWeights) * scale + offset; #endif PADZEROSVEC(k, srcChannel, weights.s0123, weights.s4567, weights.s89ab, weights.scdef); out = mad((FLOAT4)in.x, (FLOAT4)weights.s0123, out); out = mad((FLOAT4)in.y, (FLOAT4)weights.s4567, out); out = mad((FLOAT4)in.z, (FLOAT4)weights.s89ab, out); out = mad((FLOAT4)in.w, (FLOAT4)weights.scdef, out); } #ifdef RELU out = fmax(out, (FLOAT4)0); #endif #ifdef RELU6 out = clamp(out, (FLOAT4)0, (FLOAT4)6); #endif WI_F(output, (int2)(pos.x, pos.y), out); } __kernel void gemm_conv_b2(GLOBAL_SIZE_DIM2 __read_only image2d_t input, #if QUANT_BIT == 8 __global const char *weight, __global const float *dequantScaleOffset, #else __global const uchar *weight, __global const float *dequantScaleOffset, #endif __read_only image2d_t bias, __write_only image2d_t output, __private const int dstChannelC4, __private const int srcChannelC4, __private const int batch ,__private const int blockDim ,__private const int srcChannel ) { int2 pos = (int2)(get_global_id(0), get_global_id(1)); //cout/4, b UNIFORM_BOUNDRY_CHECK(pos.x, pos.y); int pos_x = pos.x << 2; int pos_y = pos.y << 1; FLOAT4 bias0 = RI_F(bias, SAMPLER, (int2)(pos.x, 0)); FLOAT4 out0 = bias0, out1 = bias0; #if QUANT_BIT == 8 int weight_offset = pos.x * 16; int weight_oc_offset = dstChannelC4 * 16; #else int weight_offset = pos.x * 8; int weight_oc_offset = dstChannelC4 * 8; #endif for (int k = 0; k < srcChannelC4; ++k) { int kindex = (k * 4) / blockDim * dstChannelC4 * 8; COMPUTE_FLOAT8 ScaleOffset = CONVERT_COMPUTE_FLOAT8(vload8(pos.x, dequantScaleOffset + kindex)); COMPUTE_FLOAT16 scale = (COMPUTE_FLOAT16)(ScaleOffset.s0, ScaleOffset.s2, ScaleOffset.s4, ScaleOffset.s6, ScaleOffset.s0, ScaleOffset.s2, ScaleOffset.s4, ScaleOffset.s6, ScaleOffset.s0, ScaleOffset.s2, ScaleOffset.s4, ScaleOffset.s6, ScaleOffset.s0, ScaleOffset.s2, ScaleOffset.s4, ScaleOffset.s6); COMPUTE_FLOAT16 offset = (COMPUTE_FLOAT16)(ScaleOffset.s1, ScaleOffset.s3, ScaleOffset.s5, ScaleOffset.s7, ScaleOffset.s1, ScaleOffset.s3, ScaleOffset.s5, ScaleOffset.s7, ScaleOffset.s1, ScaleOffset.s3, ScaleOffset.s5, ScaleOffset.s7, ScaleOffset.s1, ScaleOffset.s3, ScaleOffset.s5, ScaleOffset.s7); FLOAT4 in0 = RI_F(input, SAMPLER, (int2)(k, pos_y)); FLOAT4 in1 = RI_F(input, SAMPLER, (int2)(k, pos_y + 1)); #if QUANT_BIT == 8 FLOAT16 weights = CONVERT_FLOAT16(vload16(0, weight + weight_offset + k * weight_oc_offset)) * scale + offset; #else uchar8 charWeightsInt4 = vload8(0, weight + weight_offset + k * weight_oc_offset); char16 charWeights = 0; charWeights.s0 = (charWeightsInt4.s0 >> 4); charWeights.s1 = (charWeightsInt4.s0 & 15); charWeights.s2 = (charWeightsInt4.s1 >> 4); charWeights.s3 = (charWeightsInt4.s1 & 15); charWeights.s4 = (charWeightsInt4.s2 >> 4); charWeights.s5 = (charWeightsInt4.s2 & 15); charWeights.s6 = (charWeightsInt4.s3 >> 4); charWeights.s7 = (charWeightsInt4.s3 & 15); charWeights.s8 = (charWeightsInt4.s4 >> 4); charWeights.s9 = (charWeightsInt4.s4 & 15); charWeights.sa = (charWeightsInt4.s5 >> 4); charWeights.sb = (charWeightsInt4.s5 & 15); charWeights.sc = (charWeightsInt4.s6 >> 4); charWeights.sd = (charWeightsInt4.s6 & 15); charWeights.se = (charWeightsInt4.s7 >> 4); charWeights.sf = (charWeightsInt4.s7 & 15); FLOAT16 weights = CONVERT_FLOAT16(charWeights) * scale + offset; #endif PADZEROSVEC(k, srcChannel, weights.s0123, weights.s4567, weights.s89ab, weights.scdef); out0 = mad((FLOAT4)in0.x, (FLOAT4)weights.s0123, out0); out0 = mad((FLOAT4)in0.y, (FLOAT4)weights.s4567, out0); out0 = mad((FLOAT4)in0.z, (FLOAT4)weights.s89ab, out0); out0 = mad((FLOAT4)in0.w, (FLOAT4)weights.scdef, out0); out1 = mad((FLOAT4)in1.x, (FLOAT4)weights.s0123, out1); out1 = mad((FLOAT4)in1.y, (FLOAT4)weights.s4567, out1); out1 = mad((FLOAT4)in1.z, (FLOAT4)weights.s89ab, out1); out1 = mad((FLOAT4)in1.w, (FLOAT4)weights.scdef, out1); } #ifdef RELU out0 = fmax(out0, (FLOAT4)0); out1 = fmax(out1, (FLOAT4)0); #endif #ifdef RELU6 out0 = clamp(out0, (FLOAT4)0, (FLOAT4)6); out1 = clamp(out1, (FLOAT4)0, (FLOAT4)6); #endif WI_F(output, (int2)(pos.x, pos_y), out0); if(pos_y + 1 < batch) WI_F(output, (int2)(pos.x, pos_y + 1), out1); }