#include void MNNUnpackC4(float* dst, const float* src, size_t area, size_t depth, int* areaOffset) { const size_t srcAreaStride = (size_t)areaOffset[0]; const size_t dstAreaStride = (size_t)areaOffset[1]; const ptrdiff_t srcStrideBytes = 4 * (ptrdiff_t)sizeof(float); const size_t depthC4 = (depth + 3) / 4; for (size_t z = 0; z < depthC4; ++z) { const size_t cBase = z * 4; const float* srcZ = src + z * srcAreaStride * 4; size_t valid = depth - cBase; if (valid > 4) { valid = 4; } for (size_t y = 0; y < valid; ++y) { const float* srcChannel = srcZ + y; float* dstChannel = dst + (cBase + y) * dstAreaStride; size_t x = 0; while (x < area) { const size_t vl = __riscv_vsetvl_e32m8(area - x); vfloat32m8_t v = __riscv_vlse32_v_f32m8(srcChannel + 4 * x, srcStrideBytes, vl); __riscv_vse32_v_f32m8(dstChannel + x, v, vl); x += vl; } } } }