chore: import upstream snapshot with attribution
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#version 440 core
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layout(std430) buffer;
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layout(set=0, binding=0) writeonly buffer destBuffer{
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highp float data[];
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} uOutput;
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layout(set=0, binding=1) readonly buffer sourceBuffer0{
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highp int data[];
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} uInput;
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layout(set=0, binding=2) uniform constBuffer {
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ivec4 size;
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vec4 scale;
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} uConstant;
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layout (local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
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void main()
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{
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int pos = int(gl_GlobalInvocationID.x);
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// input output grid layout is NC4HW4
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ivec4 size = uConstant.size;
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if (pos < size.x) {
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uOutput.data[pos] = float(uInput.data[pos]) * uConstant.scale.x + uConstant.scale.y;
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}
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}
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