chore: import upstream snapshot with attribution
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//
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// GLConvolutionDepthwise.cpp
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// MNN
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//
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// Created by MNN on 2019/01/31.
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// Copyright © 2018, Alibaba Group Holding Limited
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//
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#include "backend/opengl/GLConvolutionDepthwise.hpp"
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#include <MNN/AutoTime.hpp>
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#include <sstream>
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#include "AllShader.hpp"
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#include "backend/opengl/GLBackend.hpp"
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#include "core/Macro.h"
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namespace MNN {
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namespace OpenGL {
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static const int gXLocal = 8;
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static const int gYLocal = 8;
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static const int gZLocal = 1;
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GLConvolutionDepthwise::~GLConvolutionDepthwise() {
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}
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GLConvolutionDepthwise::GLConvolutionDepthwise(const std::vector<Tensor *> &inputs, const Op *convOp, Backend *bn) : GPUConvolution(convOp, bn) {
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auto extra = (GLBackend *)bn;
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mBiasBuffer.reset(new GLSSBOBuffer(sizeof(float) * ALIGN_UP4(mCommon->outputCount())));
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int fw = mCommon->kernelX();
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int fh = mCommon->kernelY();
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int unit = 4;
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int srcDepthQuad = UP_DIV(mInputDepth, unit);
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auto kernelBuffer = std::shared_ptr<GLSSBOBuffer>(new GLSSBOBuffer(sizeof(float) * fw * fh * srcDepthQuad * 4));
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auto weight = kernelBuffer->map(GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
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if(weight != nullptr){
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::memset(weight, 0, fw * fh * srcDepthQuad * 4 * sizeof(float));
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::memcpy(weight, convOp->main_as_Convolution2D()->weight()->data(),
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convOp->main_as_Convolution2D()->weight()->size() * sizeof(float));
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}
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kernelBuffer->unmap();
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auto bias = mBiasBuffer->map(GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
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if(bias != nullptr){
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::memset(bias, 0, ALIGN_UP4(mCommon->outputCount()) * sizeof(float));
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::memcpy(bias, convOp->main_as_Convolution2D()->bias()->data(),
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convOp->main_as_Convolution2D()->bias()->size() * sizeof(float));
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}
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mBiasBuffer->unmap();
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std::vector<std::string> prefix;
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if (mCommon->relu()) {
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prefix.push_back("#define RELU");
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}
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if (mCommon->relu6()) {
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prefix.push_back("#define RELU6");
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}
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{
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std::ostringstream os;
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os << "#define XLOCAL " << gXLocal;
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prefix.push_back(os.str());
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}
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{
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std::ostringstream os;
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os << "#define YLOCAL " << gYLocal;
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prefix.push_back(os.str());
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}
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{
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std::ostringstream os;
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os << "#define ZLOCAL " << gZLocal;
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prefix.push_back(os.str());
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}
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mProgram = extra->getProgram("convolution_depthwise", glsl_convlutionDepthwise_glsl, prefix);
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mKernelTexture = std::shared_ptr<GLTexture>(new GLTexture(srcDepthQuad, fw, fh, ((GLBackend *)backend())->getTextrueFormat(), GL_TEXTURE_3D, false));
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auto transform = extra->getProgram("transform_kernel_image_depthwise", glsl_kernel2ImageDepthwise_glsl);
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transform->useProgram();
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glBindImageTexture(0, mKernelTexture->id(), 0, GL_TRUE, 0, GL_WRITE_ONLY, ((GLBackend *)backend())->getTextrueFormat());
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, kernelBuffer->getId());
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OPENGL_CHECK_ERROR;
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glUniform1i(3, fw);
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glUniform1i(4, fh);
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OPENGL_CHECK_ERROR;
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((GLBackend *)backend())->compute(srcDepthQuad, fw, fh);
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OPENGL_CHECK_ERROR;
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}
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ErrorCode GLConvolutionDepthwise::onResize(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) {
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GPUConvolution::onResize(inputs, outputs);
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int kx = mCommon->kernelX();
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int ky = mCommon->kernelY();
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int sx = mCommon->strideX();
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int sy = mCommon->strideY();
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int dx = mCommon->dilateX();
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int dy = mCommon->dilateY();
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mSetUniform = [=]() {
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glUniform2i(4, mPadX, mPadY);
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glUniform2i(5, kx, ky);
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glUniform2i(6, sx, sy);
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glUniform2i(7, dx, dy);
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};
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return NO_ERROR;
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}
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ErrorCode GLConvolutionDepthwise::onExecute(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) {
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{
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auto convLayer = mCommon;
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auto input = inputs[0];
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auto output = outputs[0];
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auto inputTexture = input->deviceId();
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auto outputTexture = output->deviceId();
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int dst_depth_quad = UP_DIV(output->channel(), 4);
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mProgram->useProgram();
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glBindImageTexture(0, outputTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, ((GLBackend *)backend())->getTextrueFormat());
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OPENGL_CHECK_ERROR;
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{
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int texId = 0;
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glActiveTexture(GL_TEXTURE0 + texId);
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glUniform1i(1, texId);
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glBindTexture(GL_TEXTURE_3D, inputTexture);
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OPENGL_CHECK_ERROR;
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}
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{
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int texId = 1;
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glActiveTexture(GL_TEXTURE0 + texId);
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OPENGL_CHECK_ERROR;
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glUniform1i(2, texId);
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OPENGL_CHECK_ERROR;
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glBindTexture(GL_TEXTURE_3D, mKernelTexture->id());
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OPENGL_CHECK_ERROR;
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}
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, mBiasBuffer->getId());
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OPENGL_CHECK_ERROR;
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mSetUniform();
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glUniform3i(10, output->width(), output->height(), UP_DIV(output->channel(), 4));
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glUniform3i(11, input->width(), input->height(), UP_DIV(input->channel(), 4));
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OPENGL_CHECK_ERROR;
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((GLBackend *)backend())->compute(UP_DIV(output->width(), (gXLocal)), UP_DIV(output->height(), gYLocal),
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UP_DIV(dst_depth_quad, gZLocal));
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OPENGL_CHECK_ERROR;
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}
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return NO_ERROR;
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}
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GLCreatorRegister<TypedCreator<GLConvolutionDepthwise>> __depthwise_conv_op(OpType_ConvolutionDepthwise);
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} // namespace OpenGL
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} // namespace MNN
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