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C++ Patterns
This file extends common/patterns.md with C++ specific content.
RAII (Resource Acquisition Is Initialization)
Tie resource lifetime to object lifetime:
class FileHandle {
public:
explicit FileHandle(const std::string& path) : file_(std::fopen(path.c_str(), "r")) {}
~FileHandle() { if (file_) std::fclose(file_); }
FileHandle(const FileHandle&) = delete;
FileHandle& operator=(const FileHandle&) = delete;
private:
std::FILE* file_;
};
Rule of Five/Zero
- Rule of Zero: Prefer classes that need no custom destructor, copy/move constructors, or assignments
- Rule of Five: If you define any of destructor/copy-ctor/copy-assign/move-ctor/move-assign, define all five
Value Semantics
- Pass small/trivial types by value
- Pass large types by
const& - Return by value (rely on RVO/NRVO)
- Use move semantics for sink parameters
Error Handling
- Use exceptions for exceptional conditions
- Use
std::optionalfor values that may not exist - Use
std::expected(C++23) or result types for expected failures
Reference
See skill: cpp-coding-standards for comprehensive C++ patterns and anti-patterns.