// Throughput benchmark: old "trig every iteration" samplers vs the new // precomputed-angle-table samplers. Run with: // cargo run --profile selfdev --example bench_anim -p jcode-tui-anim // The jcode-tui-anim lib is pinned to opt-level=3 in every profile, so this // measures the table speedup at the optimization level the TUI actually uses. use std::time::Instant; fn rotate_xyz(x: f32, y: f32, z: f32, ax: f32, ay: f32, az: f32) -> (f32, f32, f32) { let (sx, cx) = ax.sin_cos(); let (sy, cy) = ay.sin_cos(); let (sz, cz) = az.sin_cos(); let y1 = y * cx - z * sx; let z1 = y * sx + z * cx; let x1 = x * cy + z1 * sy; let z2 = -x * sy + z1 * cy; let x2 = x1 * cz - y1 * sz; let y2 = x1 * sz + y1 * cz; (x2, y2, z2) } // Original donut: cos/sin recomputed every theta/phi iteration. fn old_donut(e: f32, sw: usize, sh: usize, hit: &mut [bool], lum: &mut [f32], z: &mut [f32]) { let a = e * 1.0; let b = e * 0.5; let (ca, sa, cb, sb) = (a.cos(), a.sin(), b.cos(), b.sin()); let aspect = 0.5; let (r1, r2, k2) = (1.0f32, 2.0f32, 5.0f32); let k1 = (sw as f32).min(sh as f32 / aspect) * k2 * 0.35 / (r1 + r2); let mut theta = 0.0f32; while theta < std::f32::consts::TAU { let (ct, st) = (theta.cos(), theta.sin()); let mut phi = 0.0f32; while phi < std::f32::consts::TAU { let (cp, sp) = (phi.cos(), phi.sin()); let cx = r2 + r1 * ct; let cy = r1 * st; let x = cx * (cb * cp + sa * sb * sp) - cy * ca * sb; let y = cx * (sb * cp - sa * cb * sp) + cy * ca * cb; let zz = k2 + ca * cx * sp + cy * sa; let ooz = 1.0 / zz; let xp = (sw as f32 / 2.0 + k1 * ooz * x) as isize; let yp = (sh as f32 / 2.0 - k1 * ooz * y * aspect) as isize; let l = cp * ct * sb - ca * ct * sp - sa * st + cb * (ca * st - ct * sa * sp); if xp >= 0 && (xp as usize) < sw && yp >= 0 && (yp as usize) < sh { let i = yp as usize * sw + xp as usize; if ooz > z[i] { z[i] = ooz; lum[i] = l; hit[i] = true; } } phi += 0.014; } theta += 0.04; } } fn old_orbit(e: f32, sw: usize, sh: usize, hit: &mut [bool], lum: &mut [f32], z: &mut [f32]) { let rot_x = e * 0.32 + (e * 0.45).sin() * 0.30; let rot_y = e * 0.56; let rot_z = e * 0.22 + (e * 0.38).cos() * 0.22; let cam = 8.8f32; let aspect = 0.5; let sb = (sw as f32).min(sh as f32 / aspect) * 0.29; let rings = [ (0u8, 2.35f32, 0.10f32, 0.32f32, 0.0f32), (1u8, 1.78f32, 0.11f32, 0.26f32, std::f32::consts::TAU / 3.0), ( 2u8, 1.22f32, 0.09f32, 0.20f32, 2.0 * std::f32::consts::TAU / 3.0, ), (1u8, 2.70f32, 0.08f32, 0.36f32, std::f32::consts::TAU / 6.0), ]; for (ri, &(axis, major, tube, orbit, po)) in rings.iter().enumerate() { let phase = e * (0.30 + ri as f32 * 0.10) + po; let cxm = orbit * phase.cos() * 0.55; let cym = orbit * (phase * 0.7).sin() * 0.30; let czm = orbit * phase.sin() * 0.50; let pulse = 1.0 + 0.08 * (e * 1.1 + po).sin(); let mut u = 0.0f32; while u < std::f32::consts::TAU { let uu = u + phase * 0.7; let (cu, su) = (uu.cos(), uu.sin()); let mut v = 0.0f32; while v < std::f32::consts::TAU { let (cv, sv) = (v.cos(), v.sin()); let rr = major * pulse + tube * cv; let (x, y, zz, nx, ny, nz) = match axis { 0 => ( cxm + tube * sv, cym + rr * cu, czm + rr * su, sv, cv * cu, cv * su, ), 1 => ( cxm + rr * cu, cym + tube * sv, czm + rr * su, cv * cu, sv, cv * su, ), _ => ( cxm + rr * cu, cym + rr * su, czm + tube * sv, cv * cu, cv * su, sv, ), }; let (rx, ry, rz) = rotate_xyz(x, y, zz, rot_x, rot_y, rot_z); let d = cam + rz; if d < 0.1 { v += 0.22; continue; } let proj = cam / d; let xp = (sw as f32 / 2.0 + rx * proj * sb) as isize; let yp = (sh as f32 / 2.0 - ry * proj * sb * aspect) as isize; let depth = 1.0 / d; if xp >= 0 && (xp as usize) < sw && yp >= 0 && (yp as usize) < sh { let i = yp as usize * sw + xp as usize; if depth > z[i] { z[i] = depth; let (rnx, rny, rnz) = rotate_xyz(nx, ny, nz, rot_x, rot_y, rot_z); let glow = (phase.cos() * 0.10 + ri as f32 * 0.03).clamp(-0.2, 0.2); lum[i] = (rnx * 0.42 + rny * 0.33 + rnz * 0.25 + 0.18 + glow).clamp(-1.0, 1.0); hit[i] = true; } } v += 0.22; } u += 0.032; } } } type S = fn(f32, usize, usize, &mut [bool], &mut [f32], &mut [f32]); fn time(name: &str, f: S, frames: usize, sw: usize, sh: usize) -> f64 { let n = sw * sh; let (mut h, mut l, mut z) = (vec![false; n], vec![0.0f32; n], vec![0.0f32; n]); // warmup for i in 0..50 { f(i as f32 * 0.05, sw, sh, &mut h, &mut l, &mut z); h.fill(false); l.fill(0.0); z.fill(0.0); } let t = Instant::now(); let mut sink = 0u64; for i in 0..frames { h.fill(false); l.fill(0.0); z.fill(0.0); f(i as f32 * 0.016, sw, sh, &mut h, &mut l, &mut z); sink = sink.wrapping_add(h.iter().filter(|&&b| b).count() as u64); } let dt = t.elapsed().as_secs_f64(); let per = dt / frames as f64 * 1e6; std::hint::black_box(sink); println!( " {name:<22} {per:8.2} us/frame ({:.0} frames/s)", 1.0 / (dt / frames as f64) ); per } fn main() { // Typical idle viewport: ~120 cols x ~40 rows, 3x subpixels -> 360 x 120. let (sw, sh) = (360usize, 120usize); let frames = 2000; println!("donut @ {sw}x{sh}, {frames} frames:"); let od = time("old (trig/iter)", old_donut, frames, sw, sh); let nd = time( "new (angle table)", jcode_tui_anim::sample_donut, frames, sw, sh, ); println!(" -> {:.2}x faster\n", od / nd); println!("orbit_rings @ {sw}x{sh}, {frames} frames:"); let oo = time("old (trig/iter)", old_orbit, frames, sw, sh); let no = time( "new (angle table)", jcode_tui_anim::sample_orbit_rings, frames, sw, sh, ); println!(" -> {:.2}x faster", oo / no); }