import { ComponentPreview } from "@/components/component-preview"; import { AttrTable } from "@/components/attr-table"; # Skeleton Loading states. The skeleton is a placeholder block — size it with `width` and `height` to sketch the shape of the content it stands in for, and swap it for the real widgets (behind an `if`) when the data lands. While mounted it pulses gently (an engine-owned opacity oscillation, like the spinner's spin — no wiring, and reduce-motion renders it static). The spinner is an indeterminate progress leaf for work with no measurable fraction; when there is one, use [progress](/components/progress) instead. ## Markup ```html ``` ## Programmatic construction (Zig) In a Zig view, the `canvas.Ui` builder constructs the same tree programmatically. Skeleton has no sugar method; use `ui.el` with the element kind. ```zig ui.row(.{ .gap = 12, .width = 320 }, .{ ui.el(.skeleton, .{ .width = 44, .height = 44 }, .{}), ui.column(.{ .gap = 8, .grow = 1, .main = .center }, .{ ui.el(.skeleton, .{ .height = 14 }, .{}), ui.el(.skeleton, .{ .height = 14, .width = 180 }, .{}), }), }) ``` ## Attributes