# KeyboardInput *in [Lib.io.input](README.md)* Allows the real-time manipulation of any value using a key on the keyboard. Useful combinations: [BoolToFloat] [BoolToInt] [FlipFlop] [HasBooleanChanged] [TriggerAnim] Also see: [MouseInput] [MidiInput] ## Input Parameters | Name (Relevancy & Type) | Description | |---|---| | **Key** (Int32) | Defines which key of the keyboard is evaluated | | **Mode** (Int32) | Defines when/how the boolean is output as 'True' | ## Outputs | Name | Type | |---|---| | **Result** | System.Boolean |