ddefb61673
* Add random source that matches PyTorch This added random source that matches PyTorch on CPU. In particular, it matches: `torch.randn([], dtype=torch.float)` result. PyTorch's RNG is a bit convoluted and not claimed to be version-stable (will open a separate issue in PyTorch repo on this). However, the current implementation on CPU is fairly straightforward^*. 1. If it is less than 16 elements, it uses Gaussian distribution sampled from MT19937 for double + Box-Muller transformation. 2. If it is more than 16 (16 included), it first do uniform sampling with whatever the resulting data type would be (in this case, torch.float), and then apply Box-Muller transformation over 16-element segment at a type, treating the first floating-point and the 8th as a pair, so on so forth. 3. If it is not a multiple of 16, trace back from the end for 16 elements and redo step 2. * Update with configuration available in SwiftDiffusionCLI * Fix the RNG is not passed into pipelineConfig.
120 lines
4.1 KiB
Swift
120 lines
4.1 KiB
Swift
// For licensing see accompanying LICENSE.md file.
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// Copyright (C) 2022 Apple Inc. All Rights Reserved.
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import Foundation
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import CoreML
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/// A random source consistent with NumPy
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///
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/// This implementation matches:
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/// [NumPy's older randomkit.c](https://github.com/numpy/numpy/blob/v1.0/numpy/random/mtrand/randomkit.c)
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///
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@available(iOS 16.2, macOS 13.1, *)
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struct NumPyRandomSource: RandomNumberGenerator, RandomSource {
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struct State {
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var key = [UInt32](repeating: 0, count: 624)
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var pos: Int = 0
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var nextGauss: Double? = nil
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}
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var state: State
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/// Initialize with a random seed
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///
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/// - Parameters
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/// - seed: Seed for underlying Mersenne Twister 19937 generator
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/// - Returns random source
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init(seed: UInt32) {
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state = .init()
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var s = seed & 0xffffffff
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for i in 0 ..< state.key.count {
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state.key[i] = s
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s = UInt32((UInt64(1812433253) * UInt64(s ^ (s >> 30)) + UInt64(i) + 1) & 0xffffffff)
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}
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state.pos = state.key.count
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state.nextGauss = nil
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}
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/// Generate next UInt32 using fast 32bit Mersenne Twister
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mutating func nextUInt32() -> UInt32 {
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let n = 624
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let m = 397
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let matrixA: UInt64 = 0x9908b0df
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let upperMask: UInt32 = 0x80000000
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let lowerMask: UInt32 = 0x7fffffff
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var y: UInt32
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if state.pos == state.key.count {
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for i in 0 ..< (n - m) {
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y = (state.key[i] & upperMask) | (state.key[i + 1] & lowerMask)
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state.key[i] = state.key[i + m] ^ (y >> 1) ^ UInt32((UInt64(~(y & 1)) + 1) & matrixA)
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}
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for i in (n - m) ..< (n - 1) {
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y = (state.key[i] & upperMask) | (state.key[i + 1] & lowerMask)
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state.key[i] = state.key[i + (m - n)] ^ (y >> 1) ^ UInt32((UInt64(~(y & 1)) + 1) & matrixA)
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}
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y = (state.key[n - 1] & upperMask) | (state.key[0] & lowerMask)
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state.key[n - 1] = state.key[m - 1] ^ (y >> 1) ^ UInt32((UInt64(~(y & 1)) + 1) & matrixA)
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state.pos = 0
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}
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y = state.key[state.pos]
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state.pos += 1
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y ^= (y >> 11)
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y ^= (y << 7) & 0x9d2c5680
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y ^= (y << 15) & 0xefc60000
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y ^= (y >> 18)
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return y
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}
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mutating func next() -> UInt64 {
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let low = nextUInt32()
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let high = nextUInt32()
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return (UInt64(high) << 32) | UInt64(low)
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}
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/// Generate next random double value
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mutating func nextDouble() -> Double {
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let a = Double(nextUInt32() >> 5)
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let b = Double(nextUInt32() >> 6)
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return (a * 67108864.0 + b) / 9007199254740992.0
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}
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/// Generate next random value from a standard normal
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mutating func nextGauss() -> Double {
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if let nextGauss = state.nextGauss {
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state.nextGauss = nil
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return nextGauss
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}
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var x1, x2, r2: Double
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repeat {
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x1 = 2.0 * nextDouble() - 1.0
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x2 = 2.0 * nextDouble() - 1.0
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r2 = x1 * x1 + x2 * x2
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} while r2 >= 1.0 || r2 == 0.0
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// Box-Muller transform
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let f = sqrt(-2.0 * log(r2) / r2)
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state.nextGauss = f * x1
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return f * x2
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}
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/// Generates a random value from a normal distribution with given mean and standard deviation.
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mutating func nextNormal(mean: Double = 0.0, stdev: Double = 1.0) -> Double {
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nextGauss() * stdev + mean
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}
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/// Generates an array of random values from a normal distribution with given mean and standard deviation.
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mutating func normalArray(count: Int, mean: Double = 0.0, stdev: Double = 1.0) -> [Double] {
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(0 ..< count).map { _ in nextNormal(mean: mean, stdev: stdev) }
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}
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/// Generate a shaped array with scalars from a normal distribution with given mean and standard deviation.
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mutating func normalShapedArray(_ shape: [Int], mean: Double = 0.0, stdev: Double = 1.0) -> MLShapedArray<Double> {
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let count = shape.reduce(1, *)
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return .init(scalars: normalArray(count: count, mean: mean, stdev: stdev), shape: shape)
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}
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}
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