31ce04c655
Merge the beta-ready Yao Meta Skill architecture, report, evidence gate, and release-boundary updates.\n\nRelease boundary: beta/public testing is allowed; formal world-class, fully reviewed, or superiority claims remain blocked until the pending evidence gates are accepted.
2.2 KiB
2.2 KiB
Root Description Optimization
Winner: Current
- current tokens:
53 - winner tokens:
53 - baseline tokens:
8
Winner
Create, refactor, evaluate, and package agent skills from workflows, prompts, transcripts, docs, or notes. Use for skill creation, reusable workflow packaging, skill improvement, evals, and team-ready distribution.
Candidate Ranking
| Candidate | Tokens | Dev FP | Dev FN | Dev Near | Holdout FP | Holdout FN |
|---|---|---|---|---|---|---|
Current |
53 | 0 | 0 | 1.0 | 0 | 0 |
Minimal |
41 | 1 | 1 | 1.0 | 0 | 0 |
Guardrail |
56 | 1 | 1 | 1.0 | 0 | 0 |
Balanced |
60 | 1 | 1 | 1.0 | 0 | 0 |
Artifact Aware |
77 | 1 | 1 | 1.0 | 0 | 0 |
Boundary |
83 | 1 | 1 | 1.0 | 0 | 0 |
Acceptance Gates
| Gate | Winner FP | Winner FN | Current FP | Current FN | Baseline FP | Baseline FN |
|---|---|---|---|---|---|---|
| Holdout | 0 | 0 | 0 | 0 | 0 | 0 |
| Blind Holdout | 0 | 0 | 0 | 0 | 0 | 0 |
| Judge Blind Holdout | 0 | 0 | 0 | 0 | 0 | 0 |
| Adversarial Holdout | 0 | 0 | 0 | 0 | 0 | 0 |
Calibration
| Gate | Winner Gap | Winner Risk | Winner Boundary Rate | Current Gap | Baseline Gap |
|---|---|---|---|---|---|
| Holdout | 0.744 | healthy | 0.0 | 0.744 | 0.416 |
| Blind Holdout | 0.36 | tight | 0.167 | 0.36 | 0.368 |
| Adversarial Holdout | 1.0 | healthy | 0.0 | 1.0 | 0.845 |
Judge Blind Summary
| Gate | Winner Agreement | Winner Mean Confidence | Current Agreement | Baseline Agreement |
|---|---|---|---|---|
| Judge Blind Holdout | 1.0 | 0.66 | 1.0 | 1.0 |
Family Health
| Gate | Winner Clean Families | Winner Weakest Family | Current Clean Families | Baseline Clean Families |
|---|---|---|---|---|
| Holdout | 12/12 | workflow_to_skill (0 errors) | 12/12 | 12/12 |
| Blind Holdout | 6/6 | blind_operationalize (0 errors) | 6/6 | 6/6 |
| Judge Blind Holdout | 6/6 | blind_operationalize (0 errors) | 6/6 | 6/6 |
| Adversarial Holdout | 6/6 | adversarial_summary_translation_collision (0 errors) | 6/6 | 6/6 |
Selection Logic
Ordered by:
- fewest false positives
- fewest false negatives
- highest near-neighbor pass rate
- highest negative pass rate
- highest precision
- highest recall
- shortest description