# Root Description Optimization Winner: `Current` - current tokens: `65` - winner tokens: `65` - baseline tokens: `8` ## Winner Create, refactor, evaluate, and package agent skills from workflows, prompts, transcripts, docs, or notes. Use when asked to create a skill, turn a repeated process into a reusable skill, improve an existing skill, add evals, or package a skill for team reuse. ## Candidate Ranking | Candidate | Tokens | Dev FP | Dev FN | Dev Near | Holdout FP | Holdout FN | | --- | ---: | ---: | ---: | ---: | ---: | ---: | | `Current` | 65 | 0 | 0 | 1.0 | 0 | 0 | | `Minimal` | 41 | 2 | 1 | 0.857 | 0 | 0 | | `Balanced` | 54 | 2 | 1 | 0.857 | 0 | 0 | | `Artifact Aware` | 72 | 2 | 1 | 0.857 | 0 | 0 | | `Boundary` | 78 | 2 | 1 | 0.857 | 0 | 0 | | `Guardrail` | 50 | 5 | 1 | 0.429 | 2 | 0 | ## Acceptance Gates | Gate | Winner FP | Winner FN | Current FP | Current FN | Baseline FP | Baseline FN | | --- | ---: | ---: | ---: | ---: | ---: | ---: | | Holdout | 0 | 0 | 0 | 0 | 0 | 0 | | Blind Holdout | 0 | 0 | 0 | 0 | 0 | 0 | | Judge Blind Holdout | 0 | 0 | 0 | 0 | 0 | 0 | | Adversarial Holdout | 0 | 0 | 0 | 0 | 0 | 0 | ## Calibration | Gate | Winner Gap | Winner Risk | Winner Boundary Rate | Current Gap | Baseline Gap | | --- | ---: | --- | ---: | ---: | ---: | | Holdout | 0.468 | healthy | 0.0 | 0.468 | 0.416 | | Blind Holdout | 0.366 | watch | 0.333 | 0.366 | 0.369 | | Adversarial Holdout | 0.834 | healthy | 0.0 | 0.834 | 0.845 | ## Judge Blind Summary | Gate | Winner Agreement | Winner Mean Confidence | Current Agreement | Baseline Agreement | | --- | ---: | ---: | ---: | ---: | | Judge Blind Holdout | 1.0 | 0.66 | 1.0 | 1.0 | ## Family Health | Gate | Winner Clean Families | Winner Weakest Family | Current Clean Families | Baseline Clean Families | | --- | --- | --- | --- | --- | | Holdout | 12/12 | workflow_to_skill (0 errors) | 12/12 | 12/12 | | Blind Holdout | 6/6 | blind_operationalize (0 errors) | 6/6 | 6/6 | | Judge Blind Holdout | 6/6 | blind_operationalize (0 errors) | 6/6 | 6/6 | | Adversarial Holdout | 6/6 | adversarial_summary_translation_collision (0 errors) | 6/6 | 6/6 | ## Selection Logic Ordered by: - fewest false positives - fewest false negatives - highest near-neighbor pass rate - highest negative pass rate - highest precision - highest recall - shortest description