# Governed Incident Description Optimization Winner: `Current` - current tokens: `37` - winner tokens: `37` - baseline tokens: `93` ## Winner Build governed incident command packets. Use when asked to standardize incident review, run severity assessment, or assemble incident communication. ## Candidate Ranking | Candidate | Tokens | Dev FP | Dev FN | Dev Near | Holdout FP | Holdout FN | | --- | ---: | ---: | ---: | ---: | ---: | ---: | | `Current` | 37 | 0 | 0 | 1.0 | 0 | 1 | | `Balanced` | 54 | 0 | 0 | 1.0 | 0 | 1 | | `Boundary` | 78 | 0 | 0 | 1.0 | 0 | 1 | | `Artifact Aware` | 78 | 0 | 0 | 1.0 | 0 | 1 | | `Guardrail` | 51 | 0 | 1 | 1.0 | 0 | 1 | ## Acceptance Gates | Gate | Winner FP | Winner FN | Current FP | Current FN | Baseline FP | Baseline FN | | --- | ---: | ---: | ---: | ---: | ---: | ---: | | Holdout | 0 | 1 | 0 | 1 | 0 | 1 | | Blind Holdout | 0 | 0 | 0 | 0 | 0 | 0 | | Judge Blind Holdout | 0 | 0 | 0 | 0 | 0 | 0 | | Adversarial Holdout | 0 | 0 | 0 | 0 | 0 | 0 | ## Calibration | Gate | Winner Gap | Winner Risk | Winner Boundary Rate | Current Gap | Baseline Gap | | --- | ---: | --- | ---: | ---: | ---: | | Holdout | 0.023 | overlap | 0.0 | 0.023 | 0.101 | | Blind Holdout | 0.417 | healthy | 0.0 | 0.417 | 0.374 | | Adversarial Holdout | 0.538 | watch | 0.167 | 0.538 | 0.467 | ## Judge Blind Summary | Gate | Winner Agreement | Winner Mean Confidence | Current Agreement | Baseline Agreement | | --- | ---: | ---: | ---: | ---: | | Judge Blind Holdout | 1.0 | 0.677 | 1.0 | 1.0 | ## Family Health | Gate | Winner Clean Families | Winner Weakest Family | Current Clean Families | Baseline Clean Families | | --- | --- | --- | --- | --- | | Holdout | 5/6 | packet_assembly (1 errors) | 5/6 | 5/6 | | Blind Holdout | 6/6 | blind_summary_only (0 errors) | 6/6 | 6/6 | | Judge Blind Holdout | 6/6 | blind_summary_only (0 errors) | 6/6 | 6/6 | | Adversarial Holdout | 6/6 | adversarial_single_update_collision (0 errors) | 6/6 | 6/6 | ## Selection Logic Ordered by: - fewest false positives - fewest false negatives - highest near-neighbor pass rate - highest negative pass rate - highest precision - highest recall - shortest description